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Type: Posts; User: Sox

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  1. Replies
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    I have always firmly believed that the capture...

    I have always firmly believed that the capture points should have been tied to morale. The Sunken Road, for example could have four capture points, but all four remain inactive until the defenders...
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    Most sensible post he's ever made 10/10

    Most sensible post he's ever made 10/10
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    I'm not seeing anything there that you have not...

    I'm not seeing anything there that you have not 'ranted' about in a hundred different threads already. Everyone knows that punishing the team, because individuals play as lone wolves, is...
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    It's simple: Any Dev worth his salt has to make...

    It's simple: Any Dev worth his salt has to make gameplay a No' 1 priority, It's all well and good to imagine corn stalks falling, shells blowing holes in the ground etc' but can the engine handle it,...
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    You'd find it far more problematic if they made...

    You'd find it far more problematic if they made them destructable.......when 150 (and possibly 200 PLUS artillery) players are slamming shots into them, splinters all over, and you've got an FPS of 1.
  6. At this juncture I realise that I'm wasting my...

    At this juncture I realise that I'm wasting my breath, but I BEG you to re-consider turning on friendly fire with artillery, trolls are bad enough with muskets, I shudder to think what they'll do...
  7. 2) Melee Improvement: Improved melee combat and...

    2) Melee Improvement: Improved melee combat and animations to finally make melee less repetitive and more skill based. Add a blocking or parry mechanic so combat becomes more engaging and fun and...
  8. You have to hand it to James, he's 100% right...

    You have to hand it to James, he's 100% right there.
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    LOL that's just pure class :D

    LOL that's just pure class :D
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    Is it, furling the colours in the middle of a...

    Is it, furling the colours in the middle of a battle is historical accuracy? I'd love to see your sources for that. At sunset, yes, on the march, yes, rest breaks, yes....in battle? Would furling the...
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    Well I think that people who are drunk should...

    Well I think that people who are drunk should stay off forums.
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    Several studies have come to the conclusion that,...

    Several studies have come to the conclusion that, traditionally, American soldiers have been reluctant to use the bayonet, preffering instead to 'club' their rifles. One such study into US troops...
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    2,818

    Allow people to form companies, as soon as a...

    Allow people to form companies, as soon as a certain number of players join it, then the owner can spawn as an officer.
  14. Thread: skirmishes

    by Sox
    Replies
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    1,838

    *Applauds*

    *Applauds*
  15. Thread: skirmishes

    by Sox
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    1,838

    First of all, are you and Daveallen some kind of...

    First of all, are you and Daveallen some kind of comedy double act? :rolleyes:I've never seen this mythical way that you claim officers have of forcing/enforcing anything.

    Oh...and I said...
  16. Thread: skirmishes

    by Sox
    Replies
    15
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    1,838

    I'm sorry but Antietam WAS fought by lines of...

    I'm sorry but Antietam WAS fought by lines of standing soldiers, and this is a game about Antietam, not Cold Harbour.
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    I think an historical game only has to represent...

    I think an historical game only has to represent what was 'typical'. You can find examples of a lot of things, lying down as you stated, Jacksons troops at Bull Run or the Union troops in front of...
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    This^^^. That's exactly how it should be in civil...

    This^^^. That's exactly how it should be in civil war combat: The obvious example is the charge of the 20th Maine at Gettysburg, if the troops that Chamberlains men attacked had been fresh, then that...
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    That's a fair comment, but it's problematical of...

    That's a fair comment, but it's problematical of the modern mindset trying to play a game set in the 1800's is it not? Players are prone to fixating, in particular, on one thing that was never a part...
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    It's a catch 22. The present system is good in...

    It's a catch 22. The present system is good in theory, BUT, it works on the premise that the lone player actually cares about 'hurting his team', which of course he does not because he's not really...
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    You'd be pretty hard pressed to find a single...

    You'd be pretty hard pressed to find a single melee fight, in the entire history of this game, where friendlies did not kill each other. The OP is trying to fix the problem after the horse has...
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    The thing is, unless the attacking group did not...

    The thing is, unless the attacking group did not actually see them (which is extremely unlikely) then they're not 'actually' suprised are they. The same thing is true of a 'forced' surrender, you're...
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    The OP is much closer to actual Civil War combat...

    The OP is much closer to actual Civil War combat than is the current system. As everyone knows, by the time of the Civil War the bayonet charge ala' Napoleon was a thing of the past, usually a charge...
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    Yes, that's the basic gist of what I'm saying....

    Yes, that's the basic gist of what I'm saying. We've used mobile spawns in the past in Unsung Vietnam, and it can be a good way of simulating a much larger force than the actual amount of players...
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    The game does need it, especially with the advent...

    The game does need it, especially with the advent of Artillery looming. Players have opinions about everything, what we never know however is how a server is performing. There may well have been...
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