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    Happy birthday! :) - Trusty

    Happy birthday! :)

    - Trusty
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    Sticky: The last few days I've been adding gabions to the...

    The last few days I've been adding gabions to the entrenched artillery positions at Harpers Ferry in order to give the artillery crews some shrapnel protection!

    https://i.imgur.com/L1XEDei.jpg
    ...
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    Sticky: October 7th - Update 163 Released! - Made the...

    October 7th - Update 163 Released!

    - Made the long lasting weapon smoke slightly darker to reduce the amount it burns out.
    - Fixed a bug where first choosing to spawn on the base, then instead...
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    Hello, Thanks for the suggestion. :) We...

    Hello,

    Thanks for the suggestion. :)

    We only support one provider because we are still in the alpha phase and introducing an unknown factor such as self hosted servers (on a wide range of...
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    There is no way to fix the latency or “desyncing”...

    There is no way to fix the latency or “desyncing” tied to the server performance other than to gradually improve our server code (and not add things such as a higher population cap for instance).
    ...
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    Hey all! Thanks for the feedback. :) We’ll...

    Hey all!

    Thanks for the feedback. :)

    We’ll be looking into something of the sorts of having a spectating section on the tab screen where spectating players are listed as well as an admin-only...
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    Sticky: Please use the error reporter, thank you. :) -...

    Please use the error reporter, thank you. :)

    - Trusty
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    Sticky: September 26th - Update 162 Released! - Added...

    September 26th - Update 162 Released!

    - Added new weapon fire particle effects with much more detail.
    - Fixed a long lasting memory leak.
    - Improved the camera offsets while freelooking for more...
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    Hello, Thank you for the report. Your...

    Hello,

    Thank you for the report.

    Your description of your screen instantly turning yellow or greenish in colour when in the game could sound like your GPU is about to die or at the very least...
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    Sticky: Hello HayWire, Welcome to the forum and thank...

    Hello HayWire,

    Welcome to the forum and thank you for your report.

    The issue regarding bullets appearing to be stuck in close proximity to the trees is a visual one only. The actual "code" (and...
  11. It is an interesting idea - I can see it being...

    It is an interesting idea - I can see it being potentially exploitable, however. If you push back a cannon to the main spawn of the infantry and load it up with canister you'll be able to kill a lot...
  12. As stated in th field report: The initial...

    As stated in th field report: The initial implementation of artillery will be with friendly fire turned off. Later on we will look into creating a dedicated team damage punishment system for it and...
  13. Don't know. :D - Trusty

    Don't know. :D

    - Trusty
  14. Sorry! We would have done so if possible. :) ...

    Sorry! We would have done so if possible. :)

    What "not too far off" means is that we're seeing some pretty big advances being made almost daily currently.

    - Trusty
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    Thanks for the report. :) We're aware of the...

    Thanks for the report. :)

    We're aware of the issue and are investigating. Once we know what causes it we'll be able to look into fixing it.

    - Trusty
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    Sticky: Hi there! Thanks for the report. :) We're...

    Hi there!

    Thanks for the report. :)

    We're aware of the issue and are currently looking into updating several systems tied to the end game event mechanics.

    - Trusty
  17. Thanks for the suggestion. :) It's something...

    Thanks for the suggestion. :)

    It's something that's been considered by the team both when designing the flag bearer system as well as at later points in the development.

    So far, we've decided...
  18. Hi there! Good points you raise. :) Yes,...

    Hi there!

    Good points you raise. :)

    Yes, the counter-attack mechanic will lengthen some of the games but of course only when the counter-attacking team is able to retake the point. Note that...
  19. We'll soon be looking into expanding skirmishes...

    We'll soon be looking into expanding skirmishes with something close to what you are suggesting.

    The below text is a design doc - note that things are very much indeed subject to change as...
  20. Thank you for the suggestions :) I think...

    Thank you for the suggestions :)

    I think there’s a possible issue with the 3 spawn idea: Spawning on the point will often lead to an instant or close to instant death (especially if the attacker...
  21. We did in the last update. I'd love to hear...

    We did in the last update.

    I'd love to hear some suggestions as to what changes you'd like to see made to it that are not about removing end game events altogether (we do not wish to go back to...
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    Sticky: The changes in boundaries are made in order to...

    The changes in boundaries are made in order to not allow for flanking via the cliffside area (note cliffside - it's not supposed to be an obvious choice to march a regiment through). The road running...
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    Sticky: September 2nd - Update 161 Released! - Fixed a...

    September 2nd - Update 161 Released!

    - Fixed a long standing and regular crash issue.
    - Fixed players not being able to type in the ingame chat during the endgame screen.
    - Made the colors get...
  24. Final Push was reduced in time by 33% in the last...

    Final Push was reduced in time by 33% in the last update - I'd invite you to give it a go and post your experience with the current setup, thank you. :)

    - Trusty
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    Sticky: Soon I hope. :) We have a quite a few more...

    Soon I hope. :)

    We have a quite a few more longterm things cooking currently that have caused a delay in our normal, weekly to bi-weekly alpha patch release schedule. That being said, some more...
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