'Tis true, it's the old "realism versus enjoyment" element. A fine balance to strike...
Type: Posts; User: Gavsky
'Tis true, it's the old "realism versus enjoyment" element. A fine balance to strike...
I find this sort of insider info really interesting and confirms something that many already know: kneeling to reload takes longer, nearly 6 seconds on average! "STAND UP!" ;-)
Blimey, I didn't even realise there was limited ammunition! Shows how long I live...
Agree and disagree. Properly organised and led companies helps to negate the problem; people who want to play 'real'.
Having public servers inevitably means some dumb Rambo-types play as well. I...
Does cause considerable confusion, especially if both companies wear similar uniforms. Who am I with? Where are they?! Yes, we should be paying attention...but we're simple soldiers. :-)
I understand where you're coming from with furling the flags - hiding in the trees with a massive unit flag is a bit of a giveaway! Plus, standing behind the firing line as a flag bearer means you're...
In which case I would like to see admins allowed to F9 on a live server, but no one else!
Well, he may have started-out as a Drummer boy, or a runner...then got pressed into service when the Officer got killed!
But seriously, I'm not bothered who plays, at what age, if they can just...
Well, it stimulated some debate, at least!
Perhaps I can't see all of the EU servers; currently, I see some US and occasionally RoW servers, the rest are empty Drill Camp.
I know that we are in an Alpha phase and servers are expensive beasts to rent.
I've read quite a few comments on Steam complaining about the lack of servers to play on, especially for the 'EU'....
Game balance is a fine art, particularly when powerful weapons become available. I don't envy the developers!
I don't want to see endless barrages on the contention point(s) so it has to be...
'Lag' could be your system struggling or issues with WiFi/internet/servers. It's all about checking each stage to find a culprit. Assuming your computer is powerful enough to run the game smoothly,...
It's the old "realism versus a good game" balance. Some indication of where your unit is would be useful, particularly for officers who are killed. As long as it's unobtrusive I don't mind the idea....
Regardless of exact, historical accuracy it is the moment when a whole line waits for the command, the NCOs repeating the orders, that makes the game for me. Very immersive. Reminds me of the film...
So many multiplayer games have map issues but I agree that some are weighted a bit heavily in favour of one side, or the other. As per the ACW, this wasn't that unusual (but historical realism and...
I did the same (to save any embarrassment): spent some time in a deserted, stormy drill camp shooting at nothing and bayoneting ghosts...very creepy.
Just a plea: I know people can get heated (not just in battle!) when discussing WoR ideas/issues, but can we remain gentlemen (or women) whilst doing so, please?
I've noticed some less than...
Some excellent points from everyone. War is often 99% boredom and 1% terror, so WoR does a good job of replicating that! (without losing the fun element). Once cavalry/artillery come into play we...
That makes sense, wish I'd known about it before!
Reloading is a balance between historical reality and game playability. You could introduce all manner of segments to re-loading and make it too...
It's the reason I choose to back WoR: fed-up of the non-squad playing, Rambo-types in Battlefield/CoD. When WoR is played correctly it is far more satisfying and tactical. Indeed, Battlefield/CoD can...
I agree with a limited forgive system, it's works well on other multiplayer games. If someone is "troll killing" you can use the system to not forgive them and then if enough players refuse to...
The drill camps are a bit odd: with a stormy night you can't see clearly (although atmospheric!) and the target range etc. are too far away from each other. I would love to see a series of range...
Great to see the rapid development happening, some developers don't address issues with early access games for ages.
Pity that sometimes the server issues stop me from playing, mostly not being...
'Tis true, personally I would enforce name changes if I ran a regiment. There is a way: have a selection of name combinations for players to choose from (first/surname). Given the variety of...
That's damn useful, thank-you Sir.
Personally, I would like to see only historically correct names - helps with the immersion. Takes something away when you see "TwistedOXONewbie_Killer78" (or...