I suspect the password protected servers are drawing off most of the experienced players leaving the public servers to hit or miss leadership. I hope the public servers do get better organized since...
Type: Posts; User: Lightfoot
I suspect the password protected servers are drawing off most of the experienced players leaving the public servers to hit or miss leadership. I hope the public servers do get better organized since...
Every time a message appeared on the chat it paused the game for me for that couple of seconds. This was on the server running one of the South Mountain new skirmishes. Has anyone else noticed...
Are you saying "Look" has a wider FOV than the Options setting or that you can look around which isn't the same thing?
You can look around whether in "Look" mode or not except when you are loading....
I haven't notice any difference in the "Look" function other than it lets you look around while loading and without changing facing.
We are all near sighted and have to wear our glasses. :)
Wasn't really referring to a true "zoom" but switching automatically between the minimum and maximum settings currently available in options. Right now if you want to be able to see your target a...
What would be nice is if the game automatically reproduced what the eye does normally. The eye constantly scans to create a wide angle view of the world but when you focus on something like aiming...
Unless you can flip FOV at will within game it will not be useable as far as I can see. Which isn't very far without my glasses.
Just some wanted some clarifications on how things are working now.
1. Didn't know you could change your character name from the Steam one. How do you do that?
2. Shouldn't any banning be by...
When the only choice is not to follow them but they still occupy the officer slots, the game is over as far as winning is concerned unless the other side is just as poorly lead. If I am playing just...
Because many of the people who just decide they will be officers because they like to run around shooting a pistol are taking these positions. While the other players quickly realize they are...
Something to add to the list of ideas on how to solve the leader problem.
Have a two to five minute organizational phase at the start of a skirmish. No one can leave the spawn area during it. ...
If you check the log file you will find the client has gone into an endless loop of connection errors. I suspect it is a timeout on the internet connection due to load on the server. I have just...
I am seeing very high load time, up to 5 minutes, when servers are busy. My system while not high ended should easily handle a game. With a Core i7 2.67 GHZ process with acceleration up to 3.2 Ghz,...
Could be done but developers would have to add some extra tracking. For example, any player killed who has been out of formation (or skirmish) for more than 2-3 minutes would be considered a "Lone...
But the dyes were poor quality and squash was used instead giving you "Butternut".
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My understanding is that Phase II is Beta release.
What is Phase III?
And, why so close to Phase II release? There's less than three months left in this year for all this to happen.
Dysentery. Kill more men than bullets.
I agree. Need some way to flag these inactive companies.
I also think there should be some system from deleting them entirely after say six month of inactivity. They are currently just taking up...
Well, I did manage to solve the problem. Since everything else but WoR worked with the microphone, I speculated that maybe WoR is "remembering" and older mic configurations. The game Options don't...
I seem to be having a lot of problems getting the game to recognize my microphone. It is a pretty basic set up. Analog type connection through the computer's front panel mic and headset ports using...
Idea for balancing fights where one side has to many people. Just upgrade the other sides weapons:
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AK-47 should work.:D
Is it possible to link numbers to how many are in the skirmish rather than to the two regiment choices available?
That is, don't allow more than 2 officers and maybe 4 NCO's until their are at least...
I haven't kept track but I suspect that 50% of the time if I leave the game by exiting and it actually works I will still have to go to the Task Manager and kill a non responsive WoR. I do know if...
Timers do have a function. They force the attacker to do something rather than sit or endlessly maneuver for the perfect attack position. You don't want the skirmishes to drag out so long people...