Teamkill messages is a nice unobtrusive way for players to get a bit more careful what they shoot at. Just a bit of team pressure, just a bit of consequence, nowhere near the vitriol you're...
Type: Posts; User: EneCtin
Teamkill messages is a nice unobtrusive way for players to get a bit more careful what they shoot at. Just a bit of team pressure, just a bit of consequence, nowhere near the vitriol you're...
Certainly, that should work better!
Make it an option on the Picket Patrol servers or call it Seek and Engage or On The March or something.
30 minutes would probably be too long.
Question: if...
It's part of the 5 or 10 seconds period you can talk with the one that killed you (communication both ways). Sort of interesting oversight. It's like being able to speak and hear in your last few...
This, especially the last part, precisely.
Out of boredom I've installed one of the other shooters I've played for 2 years straight, a game taking a more complex approach on combined arms warfare...
Sorry, any number of maps will eventually get old. What needs change is at gameplay level.
On spawn locations: if the 2 companies are relatively close to each other (supporting each other's push), then the default spawn could be advanced a bit towards the location of the 2 companies, on...
Ugh! anything zombie is a definite turn off for me! Don't get me wrong, I'm all for a bit more (guarded) umph in the game but zombies? That's the extremest thing they could do. What will they come up...
I'd add a new(ish) bug I had not noticed before. A bayonet stabbed soldier looses poise but during that animation his rifle discharges and many cases kills you as if you were in his line of sight,...
That was a great insight you've shared with us, thank you. Almost (almost :D ) am feeling bad for pushing for it. Did not expect and really appreciate the level of detail.
I'd like to offer a...
Cost. What cost? Bandwidth? When you're sending realtime 200 peoples worth of movement, looking, stance, shooting data at the start of a game you send much more data then for 150 people playing and...
What you could do is ask yourself what drove a reasonable man like EneCtin to such extremes. But, you're right, everyone's free to have his opinion. I've stated mine, maybe too direct to be graceful....
Can it, Leifr. No point to lower the discussion to those depths. I am always open to reasonable counterarguments.
When you know what you're doing on a project, changes come fluently and in droves....
Thanks for your view on things.
On map fatigue, you are already experiencing that and its effects, because you get to fight the same repetitive map the same most effective way for each location...
Since this latest update, I've noticed those new bugs:
- flicker on static objects at mid and long ranges (they appear and disappear periodically when moving or looking around). FOr example the...
Maybe kneeling penalty can also be disabled .. together with those desertion boundaries (or at least increase desertion timer to 30 minutes and simply ignore it).
Wow, you're a saviour!!!!
Formation from 1 soldier (being in formation at all times), that will open up possibilities...also prolong the game but that can also be tweaked.
Whoever makes the...
As there is no consequence to winning or loosing a match, the game is shallow. Spawn, maneuver to the same few spots whatever the map is, shoot, win or loose, no consequence or reason to especially...
I would like to see Mr. Trusty confirming that, as this does not look like a glitch, the view is perfectly rendered.
Just caught this, the bullet is stopped in mid air, when shooting near a tree
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I assume the trunk is wider at the base and tapers further up, so even if we see the enemy, the game...
Really ?!!!!!!!!!!!!
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Sadly, I agree with Quaker that the focus on the foreseeable future seems to be focussed on shiny new toys, not gameplay. Infantry is the core of the game. If it is found lacking/limited/dull, adding...
So, put this aside for like 3 weeks, and now, having a holiday, found I cannot play the game (no one around to play with, not even 6 or 10 guys on one server). Tried about 4 hours ago, tried now...
While I am for adding additional tools to the game, several minutes of nothing to do at the start of each game is a bad idea. A short time while reloading, maybe.
A bit of unobtrusive help...
Superb video. Not only well edited stuff but you also took the time to enhance sequences to show how those ideas would complement the existing gameplay. For that, sir, I salute you. Also extremely...
You can also discuss all that with those three numbers only a bit more to the point.