Here is the first sneakpeak of how the artillery implementation is coming along.
All of the below is subject to change as we are still in the early phases of development.
Work is progressing nicely with Mike, one of our programmers, getting the needed backend systems done quicker than we first expected. These backend systems will also be the base upon cavalry eventually will be built.
Pat, our character artist is currently working on making the artillery branch required uniforms and assets available (not arty crews featured in the screenshots).
Flemming, our animator, is hard at work on the new animations required (some of which are shown in the screens presented here) for the initial artillery implementation.
As you can see from the screenshots, the plan for the initial implementation is to have the pieces able to be pushed forwards/backwards at the wheels, the barrel elevated/depressed by rotating the elevation screw and the cannon aimed horizontally by picking up the trailspike and moving it left or right.
We also plan on having the gunner be able to give hand gestures to show when to stop pushing/pulling the wheels or what direction to move the trailspike to in order to line up that perfect shot.
- Trusty