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Thread: War of Rights - Patch Notes

  1. #1061
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by McMuffin View Post
    Good to hear about less crashing. Does that mean I will not have to do my trick of a rain dance to the game gods and not touching my keyboard for ten seconds when the faction menu appears to prevent crashing?

    Also, can you elaborate a bit on the, "- Added LODs to all rifles, greatly reducing the amount of polygons in the scene, possibly improving your FPS depending on which graphics card you have."?
    LOD = Level of detail.

    At some point the old weapon LODs broke (probably during the upgrade to CE 54.). This resulted in all weapons within max render distance on screen would be using their highest detail model.

    - Trusty

  2. #1062
    WoR-Dev TrustyJam's Avatar
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    March 3rd - Update 98 Released!


    - Added 17th skirmish area to Antietam: Hill's Counterattack - Confederate General Hill arrives from Harper's Ferry late in the day with his Light Division partially wearing captured Federal uniforms. The Division smashes into the flank of the advancing Burnside's Corps which has been delayed heavily earlier in the day at the Lower Bridge.



    - Improved the player interpolation algorithm, resulting in players not moving slightly backing and forth when stopping to move and smoother player movements on a highly populated server.
    - Fixed a small jitter with the worcam when zooming in or out.
    - Slightly improved the performance of the environments.
    - Fixed a bug where the camera would tilt slightly if the player turned around quickly while standing still.
    - Improved the kneel reload animation with short rifles.
    - Tweaked the lighting slightly and enabled eye adaptation.
    - Improved the vaulting animation in both 1st person and 3rd person.
    - Players are now able to vault immediately after sprinting without having to wait for the soldier to shoulder the weapon.
    - Hopefully fixed the issue where players are able to spawn with an enemy player model.

    - Trusty

  3. #1063
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    USA Lieutenant General

    Kyle422's Avatar
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    Too bad no one is on at the moment to test the new update :/

  4. #1064
    Community Manager, WoR-Dev Hinkel's Avatar
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    Quote Originally Posted by Kyle422 View Post
    Too bad no one is on at the moment to test the new update :/
    Good we have some events today. Maybe they would like to switch maps to Hills counterattack

  5. #1065

    CSA Brigadier General

    rbsmith7's Avatar
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    Looking forward to testing out the update.
    An unprofitable servant,

    'Fighting' Chaplain Bradley
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  6. #1066

    CSA Captain

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    Quote Originally Posted by Hinkel View Post
    Good we have some events today. Maybe they would like to switch maps to Hills counterattack
    Good God man are you trying to start a forum war.

    Just kidding but it would be nice if there was a way to switch maps without having to cap each one and scroll through them all until you get to the one you want.

  7. #1067

    USA General of the Army

    A. P. Hill's Avatar
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    I for one am very glad to see this new release.

  8. #1068

    CSA Captain

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    Quote Originally Posted by A. P. Hill View Post
    I for one am very glad to see this new release.
    I wonder why
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  9. #1069

    CSA Brigadier General

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    I'll be posting some error reports, this update seems much less stable. I'm wondering if I am the only one?
    An unprofitable servant,

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  10. #1070

    CSA Captain

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    Quote Originally Posted by TrustyJam View Post
    March 3rd - Update 98 Released!


    - Added 17th skirmish area to Antietam: Hill's Counterattack - Confederate General Hill arrives from Harper's Ferry late in the day with his Light Division partially wearing captured Federal uniforms. The Division smashes into the flank of the advancing Burnside's Corps which has been delayed heavily earlier in the day at the Lower Bridge.



    - Improved the player interpolation algorithm, resulting in players not moving slightly backing and forth when stopping to move and smoother player movements on a highly populated server.
    - Fixed a small jitter with the worcam when zooming in or out.
    - Slightly improved the performance of the environments.
    - Fixed a bug where the camera would tilt slightly if the player turned around quickly while standing still.
    - Improved the kneel reload animation with short rifles.
    - Tweaked the lighting slightly and enabled eye adaptation.
    - Improved the vaulting animation in both 1st person and 3rd person.
    - Players are now able to vault immediately after sprinting without having to wait for the soldier to shoulder the weapon.
    - Hopefully fixed the issue where players are able to spawn with an enemy player model.

    - Trusty
    Since A P Hill's counterattack has been released, we should be getting close to finishing Antietam with all of it's appropriate battle maps. Which means we're closer to Harpers Ferry.
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

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