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Thread: War of Rights - Patch Notes

  1. #1631

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    Quote Originally Posted by TrustyJam View Post
    - Updated the burnside bridge model.
    For those of us who cant get in game atm and for those who wont see the map until it cycles through (which could happen by chance or could take for ever) can we get a picture of the old bridge and new bridge side by side?

  2. #1632
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Tyler28256 View Post
    For those of us who cant get in game atm and for those who wont see the map until it cycles through (which could happen by chance or could take for ever) can we get a picture of the old bridge and new bridge side by side?
    I don't have one of the old bridge at hand I think but here's the updated one:

    Burnside's Bridge.jpg

    - Trusty

  3. #1633

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    Quote Originally Posted by TrustyJam View Post
    I don't have one of the old bridge at hand I think but here's the updated one:

    Burnside's Bridge.jpg

    - Trusty
    Thats perfectly fine! It looks fantastic!

  4. #1634
    WoR-Dev TrustyJam's Avatar
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    March 27th - Update 146 Released!

    - Added door open and close sounds.
    - Possible fix for some players spawning with a 20 second desertion timer when Last Stand has triggered.
    - If Last Stand has triggered and there are less than 20 seconds left of a match. Players deserting will no longer have a desertion timer of 20 seconds if they desert. Their desertion timer in that case will instead always be lower than the time left of the match, making defenders in Last Stand unable to desert and win for their team as the timer runs out.
    - In order to prevent afk defenders from winning a game in Last Stand, the victory will be given to the attacker when the timer runs out if there are 3 or less defenders alive.
    - Added ear wind noise that is increased the faster the player is moving and if the player is facing the wind direction.
    - The flag of the flag bearer will now produce cloth sounds. The intensity of those cloth sounds will increase as the player moves around.
    - Changed the way footsteps are queued to reduce clipping when moving with a lot of players.
    - Added new and improved player movement and equipment sounds. Enter Ready, Exit Ready, Enter Aim, Exit Aim, Enter Kneel, Exit Kneel, Fix Bayonet standing, Unfix Bayonet standing, Fix Bayonet kneeling, Unfix Bayonet kneeling.
    - Increased the volume of vaulting and lightning sounds.
    - Possible fix for particle effects sometimes spawning in the wrong place.
    - The nametags and chat messages of developers will now appear Blue.
    - The name of the server that is currently being played on is now listed in the bottom of the tab screen.
    - Fixed the text chat no longer appearing by itself when the Auto Show HUD setting is disabled in the graphics options.
    - Fixed teamkills and ban messages being posted twice in the chat.
    - The text chat will now post whenever a developer or an admin force ends the round.
    - Prevented various hacks and cheats.
    - Several updates to the Burnside Bridge area in order to match its period surroundings. Moved the stonewall closer to the bridge, added missing fencing and made the Sycamore witness tree 150 years younger.
    - Updated the small sheds at Harpers Ferry.
    - Added new uphill and downhill movement animations.
    - Added new turn animations for various poses.
    - Added a new revolver aimpose and a sword melee mode aimpose.
    - Updated the model and textures of some of the wooden fences on all maps.

    Attachment 10703

  5. #1635
    Very nice update! Yet I still find a a bigger flaw with last stand/final push. Now if there are 3 men left it's a auto win for attackers? Since final push gives unlimited respawns it can often come down to that small amount of defenders left and now if they somehow live through the onslaught their efforts are crushed once it hits 3 men. I get the afk being a problem but this can't be the best fix out there.

  6. #1636

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    Quote Originally Posted by TrustyJam View Post
    March 27th - Update 146 Released!

    - Added door open and close sounds.
    - Possible fix for some players spawning with a 20 second desertion timer when Last Stand has triggered.
    - If Last Stand has triggered and there are less than 20 seconds left of a match. Players deserting will no longer have a desertion timer of 20 seconds if they desert. Their desertion timer in that case will instead always be lower than the time left of the match, making defenders in Last Stand unable to desert and win for their team as the timer runs out.
    - In order to prevent afk defenders from winning a game in Last Stand, the victory will be given to the attacker when the timer runs out if there are 3 or less defenders alive.
    - Added ear wind noise that is increased the faster the player is moving and if the player is facing the wind direction.
    - The flag of the flag bearer will now produce cloth sounds. The intensity of those cloth sounds will increase as the player moves around.
    - Changed the way footsteps are queued to reduce clipping when moving with a lot of players.
    - Added new and improved player movement and equipment sounds. Enter Ready, Exit Ready, Enter Aim, Exit Aim, Enter Kneel, Exit Kneel, Fix Bayonet standing, Unfix Bayonet standing, Fix Bayonet kneeling, Unfix Bayonet kneeling.
    - Increased the volume of vaulting and lightning sounds.
    - Possible fix for particle effects sometimes spawning in the wrong place.
    - The nametags and chat messages of developers will now appear Blue.
    - The name of the server that is currently being played on is now listed in the bottom of the tab screen.
    - Fixed the text chat no longer appearing by itself when the Auto Show HUD setting is disabled in the graphics options.
    - Fixed teamkills and ban messages being posted twice in the chat.
    - The text chat will now post whenever a developer or an admin force ends the round.
    - Prevented various hacks and cheats.
    - Several updates to the Burnside Bridge area in order to match its period surroundings. Moved the stonewall closer to the bridge, added missing fencing and made the Sycamore witness tree 150 years younger.
    - Updated the small sheds at Harpers Ferry.
    - Added new uphill and downhill movement animations.
    - Added new turn animations for various poses.
    - Added a new revolver aimpose and a sword melee mode aimpose.
    - Updated the model and textures of some of the wooden fences on all maps.

    Attachment 10703
    Nice quality of life and detail update, I’m a big person on emphasizing small not big details to make a game immersive. Still waiting on that artillery though, my need to cannister shot a line is itching .
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

    Click above to join the 1st Texas!
    "Texans always move 'em!"- General Robert E. Lee

  7. #1637
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by McMuffin View Post
    Nice quality of life and detail update, I’m a big person on emphasizing small not big details to make a game immersive. Still waiting on that artillery though, my need to cannister shot a line is itching .
    We are looking forward to it as well and progress is currently being made on making it a reality - we will show you progress once we have something worthy of showing.

    - Trusty

  8. #1638
    Murph's Avatar
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    Nice update list!

  9. #1639
    Good looking update!

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    1st Brigade Commanding Officer

  10. #1640
    Matt(Fridge)'s Avatar
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    Good update. Yeah I thought it was a bit funny that the tree was a similar size to how it is today. Good thinking changing it.

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