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Thread: War of Rights - Patch Notes

  1. #761
    September 29th - Update 75 (released)

    - Made other players transition more naturally from idle to sprint.
    - If the player is sprinting while doing a sharp turn, causing the player to lose speed, it will no longer look like the player is sprinting in slowmotion.
    - Officer draw line by pressing Q has been reenabled.
    - Made the text chat activate and deactivate a little more reliably.
    - Updated strafing animations.
    - Tweaked server interpolation settings resulting in a more smooth experience during heavy server load instances.

  2. #762

    CSA Captain

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    Quote Originally Posted by Fancy Sweetroll View Post
    September 29th - Update 75 (released)

    - Made other players transition more naturally from idle to sprint.
    - If the player is sprinting while doing a sharp turn, causing the player to loose speed. It will no longer look like the player is sprinting in slowmotion.
    - Officer draw line by pressing Q has been reenabled.
    - Made the text chat activate and deactivate a little more reliably.
    glad to see updates more often!
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  3. #763

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    Quote Originally Posted by Fancy Sweetroll View Post
    September 28th - Update 74 (released)

    - Fixed a crash immediately after pressing Join Game in the server browser.
    - Pressing Q as an officer to draw a line is currently disabled until the crash fix is implemented.

    Quote Originally Posted by Fancy Sweetroll View Post
    September 29th - Update 75 (released)

    - Officer draw line by pressing Q has been reenabled.
    I like all the fixes, but I really appreciate the fixes for the stability issues...I love the game, and I know it's Alpha, but it can be a little off putting to have to restart the game multiple times because it wants to CTD or freeze up. Thanks guys, keep up the good work.
    Pvt. L.J. Perreira


  4. #764
    WoR-Dev TrustyJam's Avatar
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    October 2nd - Update 76 Released!


    - Further tweaks to remote player interpolation, resulting in a smoother experience while playing on a stressed server.
    - Aiming will now cancel most transition animations, allowing the player to aim slightly faster when for example exiting the reload animation.
    - Other players should no longer grab their rifle repeatedly while at the double quick or sprinting.
    - Extended the loading screen all the way to the point when the player is able to select a faction as well as made the music play throughout the loading screen as well.
    - Fixed a bug causing the left hand to sometimes twitch in random directions when walking.
    - Fixed the officer sometimes pulling the revolver down while moving.
    - Fixed a slow blend bug while viewing an officer starting to walk with the sword.
    - Added descriptions for all playable regiments in the regimental/class selection menu.
    - Added fourth War of Rights track "1862" to the main menu.
    - Added the latest patch notes to the main menu.

    - Trusty

  5. #765

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    Yes sweet!
    Join the 1st Georgia Company B! PM Me now!

  6. #766

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    Huzzah!

  7. #767

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    I'm hard
    "I'm ashamed of you, dodging that way. They couldn't hit an elephant at this distance." Major General John Sedgwick: His last words.

  8. #768

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    I'm loving these patches, more please more... lets get the servers buzzing again. Im loving HF:NaW but the realism thrills of WoRs is whats I miss.
    4th Texas 'C' Company

  9. #769

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    Nice, keep it up!

  10. #770
    While we are on the subject of melee, I would say that for now keep the stamina losses and such but get rid of the two hit kill thing because whoever got the first stab has basically won anyways, the other person can't run away without a very very high chance of being caught, I've been on both ends enough to know this is what happens. I do agree though in keeping the stamina effect to try and keep some form of deterrent to charging constantly, but two hits is dumb.

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