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Thread: War of Rights - Patch Notes

  1. #1051
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    Ok then, it improved but now its back to its nasty self again..... please make fixing this bug a priority over cosmetics. There's no point in fancy uniforms and gorgeous maps if some players cant get in game to see them.
    Two things:

    1: Our 3D artists are not responsible for bug hunting within the code - that is for our programmers.

    2: While common, the error logs provide close to zero information in terms of locating the issue - that is if it’s a singular issue at all. There’s a good chance it’s several different issues that just happen to break the error log system 99% of the time and thus giving us nothing to work with.

    It is therefore of utmost importance that you do indeed use the error reporter whenever you crash as your crash might just be the 1% we’re looking for.

    - Trusty

  2. #1052

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    Quote Originally Posted by TrustyJam View Post

    It is therefore of utmost importance that you do indeed use the error reporter whenever you crash as your crash might just be the 1% we’re looking for.

    - Trusty
    I always try too... though it can often feel like spamming you with some of these bugs.
    4th Texas 'C' Company

  3. #1053

    USA General of the Army

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    Quote Originally Posted by Charles Caldwell View Post
    I always try too... though it can often feel like spamming you with some of these bugs.

    Spam away. It's the only way to provide a possible solution.

    Though I wonder, if and when it happens, and the player makes multiple attempts before sending a message, multiple attempts overwrite previous errors.

    So as soon as this happens, send the error report immediately, before attempting to log in again.

  4. #1054

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    Quote Originally Posted by TrustyJam View Post
    Two things:

    1: Our 3D artists are not responsible for bug hunting within the code - that is for our programmers.

    2: While common, the error logs provide close to zero information in terms of locating the issue - that is if it’s a singular issue at all. There’s a good chance it’s several different issues that just happen to break the error log system 99% of the time and thus giving us nothing to work with.

    It is therefore of utmost importance that you do indeed use the error reporter whenever you crash as your crash might just be the 1% we’re looking for.

    - Trusty
    Uhhh what error reporter?! Can you point me in the right direction please?

  5. #1055

    USA General of the Army

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    Quote Originally Posted by wusker View Post
    Uhhh what error reporter?! Can you point me in the right direction please?

    In your steam / steamapls / war of rights / (best I recall from memory, ) there is an error reporting file click on that

  6. #1056
    WoR-Dev TrustyJam's Avatar
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    February 22nd - Update 97 Released!

    - Reduced the amount of crashes when joining a server. With our recent internal testing, joining server roughly 100 times, the previous build would crash roughly 20% of the times it joined a server. With the new build (this update), the amount of crashes have been reduced to around 5% or less. This data is while joining an empty server, but we are hopeful the statistic will also hold up when joining populated servers.
    - Tweaked initial smoke when firing weapons to be more similar to how real gunsmoke behaves.
    - Added LODs to all rifles, greatly reducing the amount of polygons in the scene, possibly improving your FPS depending on which graphics card you have.
    - Kneeled reloading with a long rifle is now more complete – it still needs a polish pass and new sounds.
    - Removed the "14" headattachment in 1st person while playing as the 14th Brooklyn.
    - Fixed the UI on the shooting range displaying inverted hitmarkers.
    - Fixed the boundaries on the Drill Camp not working, no more parachuting.
    - When clicking Respawn on the Drill Camp, the spawn selection UI will now instantly appear instead of having you die and then showing you the loosing morale screen.
    - Character wounded sounds are now correctly muffled whenever a player dies.
    - Shadows on weapons have now been enabled, though it may be slightly buggy in some casse.
    - Minor character updates.
    - Music will now be playing while the ingame menu is open.

    - Trusty

  7. #1057
    Quote Originally Posted by TrustyJam View Post
    February 22nd - Update 97 Released!

    - Reduced the amount of crashes when joining a server. With our recent internal testing, joining server roughly 100 times, the previous build would crash roughly 20% of the times it joined a server. With the new build (this update), the amount of crashes have been reduced to around 5% or less. This data is while joining an empty server, but we are hopeful the statistic will also hold up when joining populated servers.
    - Tweaked initial smoke when firing weapons to be more similar to how real gunsmoke behaves.
    - Added LODs to all rifles, greatly reducing the amount of polygons in the scene, possibly improving your FPS depending on which graphics card you have.
    - Kneeled reloading with a long rifle is now more complete – it still needs a polish pass and new sounds.
    - Removed the "14" headattachment in 1st person while playing as the 14th Brooklyn.
    - Fixed the UI on the shooting range displaying inverted hitmarkers.
    - Fixed the boundaries on the Drill Camp not working, no more parachuting.
    - When clicking Respawn on the Drill Camp, the spawn selection UI will now instantly appear instead of having you die and then showing you the loosing morale screen.
    - Character wounded sounds are now correctly muffled whenever a player dies.
    - Shadows on weapons have now been enabled, though it may be slightly buggy in some casse.
    - Minor character updates.
    - Music will now be playing while the ingame menu is open.

    - Trusty
    Good to hear about less crashing. Does that mean I will not have to do my trick of a rain dance to the game gods and not touching my keyboard for ten seconds when the faction menu appears to prevent crashing?

    Also, can you elaborate a bit on the, "- Added LODs to all rifles, greatly reducing the amount of polygons in the scene, possibly improving your FPS depending on which graphics card you have."?
    Last edited by McMuffin; 02-22-2018 at 05:17 PM.

  8. #1058
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by McMuffin View Post
    Good to hear about less crashing. Does that mean I will not have to do my trick of a rain dance to the game gods and not touching my keyboard for ten seconds when the faction menu appears to prevent crashing?

    Also, can you elaborate a bit on the, "- Added LODs to all rifles, greatly reducing the amount of polygons in the scene, possibly improving your FPS depending on which graphics card you have."?
    LOD = Level of detail.

    At some point the old weapon LODs broke (probably during the upgrade to CE 54.). This resulted in all weapons within max render distance on screen would be using their highest detail model.

    - Trusty

  9. #1059
    WoR-Dev TrustyJam's Avatar
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    March 3rd - Update 98 Released!


    - Added 17th skirmish area to Antietam: Hill's Counterattack - Confederate General Hill arrives from Harper's Ferry late in the day with his Light Division partially wearing captured Federal uniforms. The Division smashes into the flank of the advancing Burnside's Corps which has been delayed heavily earlier in the day at the Lower Bridge.



    - Improved the player interpolation algorithm, resulting in players not moving slightly backing and forth when stopping to move and smoother player movements on a highly populated server.
    - Fixed a small jitter with the worcam when zooming in or out.
    - Slightly improved the performance of the environments.
    - Fixed a bug where the camera would tilt slightly if the player turned around quickly while standing still.
    - Improved the kneel reload animation with short rifles.
    - Tweaked the lighting slightly and enabled eye adaptation.
    - Improved the vaulting animation in both 1st person and 3rd person.
    - Players are now able to vault immediately after sprinting without having to wait for the soldier to shoulder the weapon.
    - Hopefully fixed the issue where players are able to spawn with an enemy player model.

    - Trusty

  10. #1060
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    USA Lieutenant General

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    Too bad no one is on at the moment to test the new update :/

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