Nice!
While it is rare that someone will survive after the first hit, it is possible if your fellow players save you by driving off the attackers. But regardless it does do one thing, it makes the person meleeing have to stop and finish that attack before moving on to attack others. Somewhat artificial but effective.
Lightfoot
I actually had a situation the day after the patch, when the enemy wandered upon me in the west woods, got one stabby stab into me, where my screen turned black and white and blurry, but I was able to control enough that I got my muzzle down and fired point blank, and saw my stabby stabby enemy demise before my eyes. I was able to get away and recover my screen back to being full of color and I survived the melee attack.
Civil War Ancestors:
October 6th - Update 77 Released!
- Added first version of the formation buff system. This system (to be expanded upon in the future) is part of our ongoing efforts at making tight group play a viable strategy and, hopefully, eventually the norm in-game. In order for the formation buff to kick in - players will have to gather in a tight group or formation. The specific numbers of players required to activate the formation buff and the area covered by the formation buff will be tweaked upon during the next several updates. We will also soon display on the UI if you're "Out of Line" or "In Formation" to give you better feedback. If the formation buff is active you will recover faster from the effects of incoming artillery and gunshots. You will also get affected less by said effects. In the near future morale cost when dying will also be heavily reduced when being under the effect of the formation buff.
- Added first version of our dynamic player speed system. This system is being built with the goal of easing general formation movements. Its initial version will check for player positions a few meters in front of you. If a player is detected, your speed (at quicktime or double quick) will be sped up slightly until you've cought up with the person in front of you. The system will also lower your speed if you're getting far too close to the person. In the future, we'll experiment with the possibility of tracking players to your sides in an effort to help with line movements also.
- Reduced player collision area size, meaning tighter formations will be possible.
- Added initial banning system. While not complete, we now have the option of banning offenders on our servers.
- Aiming in melee animation transitions fixed.
- Animation transition going from at the ready to charging improved.
- Trusty
I'm glad to see the updates so often, but man having to download 1+GB updates every other day is getting old. I feel like every time I get a chance to play I have to wait for an update.