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Thread: War of Rights - Patch Notes

  1. #1531

    USA 1st Lieutenant

    Dman979's Avatar
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    Quote Originally Posted by TrustyJam View Post
    February 6th - Update 139 Released!
    ...
    - Made the melee impact sounds be affected by the suppression audio filter....
    Will VOIP volume be affected by suppression in the future?

    Best,
    Dman979

  2. #1532

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    Charles Caldwell's Avatar
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    Do you know what, Muddy footprints is exactly what I thought this game was lacking!!!!

    Who needs new features, expanded battlefields, new roles and dynamic objectives.
    4th Texas 'C' Company

  3. #1533
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    Do you know what, Muddy footprints is exactly what I thought this game was lacking!!!!

    Who needs new features, expanded battlefields, new roles and dynamic objectives.
    Awesome!

    Although you're contradicting yourself :P Muddy and bloody footprints is a new feature. A small one, but it certainly is one.

    - Trusty

  4. #1534

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    Quote Originally Posted by TrustyJam View Post
    Awesome!

    Although you're contradicting yourself :P Muddy and bloody footprints is a new feature. A small one, but it certainly is one.

    - Trusty
    I wondering how long we can survive on these 'crumbs' or in Dev speak - New features!?!
    4th Texas 'C' Company

  5. #1535
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    I wondering how long we can survive on these 'crumbs' or in Dev speak - New features!?!
    Don't know.

    The main point of the patch is not footprints but possible bug fixes and debugging tools.

    - Trusty

  6. #1536

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    Quote Originally Posted by TrustyJam View Post
    The main point of the patch is not footprints but possible bug fixes and debugging tools.

    - Trusty
    The community has spoken. The main point of the patch is now footprints. :P

    Best,
    Dman979

  7. #1537

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    On the day of the last patch I noticed that there was long distance corn on low graphics.... I hyped a bunch of people up about it in numerous regiments and then the next day it was gone!
    Sergeant in the 1st Cav.

    aka HARRY GODWIN

  8. #1538
    WoR-Dev TrustyJam's Avatar
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    February 14th - Update 140 Released!

    - Added a new player spectating camera system while Last Stand is active. Players can be cycled by clicking A, D, Left arrow key, Right arrow key, Left mouse button, Right mouse button.
    - Improved the performance of all environment particle effects.
    - Improved the performance of gunshot particle effects at medium and long distances.
    - Added smoke to the campfire particle effects.
    - Improved the fire particle effect of the burnt Mumma Farm on Antietam.
    - Fixed a bug with the Springfield M1842 where the reload could not be cancelled if the player was loading buck and ball.
    - Fixed an animation glitch when stopping to aim, the arms and weapon would instantly fly back to the Shoulder Arms pose. This occured sometimes if the aim button was being held as the character finished reloading.
    - Reverted the capture area sizes of Miller's Cornfieldand Maryland Heights, back to their former, much smaller, sizes in order to fit with the last stand end game event.

  9. #1539

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    YAY Smoke!
    4th Texas 'C' Company

  10. #1540

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    Speaking about camp fires.. When looking through binoculars you would not see the flames of the fires, just an orange gleaming. Don`t know if it`s a bug or a feature though

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