Page 189 of 189 FirstFirst ... 89139179187188189
Results 1,881 to 1,890 of 1890

Thread: War of Rights - Patch Notes

  1. #1881
    Dear Sir,
    Congratulations on an excellent upgrade to War of Rights, everything is of the highest standard, I particularly like the large maps!
    There is just one thing that takes away the total immersion we had had up to now and that is the flag pole's and the type announcements that go with them.

    I think it a better option that the "flag bearer" sticks his flag in the ground to claim the point taken by his side and to do away with the flag pole!

    In real life regiments had objectives too reach, and they had to reach them in a given time or suffer positional tactical disadvantage.
    In my opinion the flag poles should be replaced with "objectives" in the landscape like a farm, barn, river crossing or hill.

    The task should be to take a given point in a given time and hold it as it was in the old "cap point"!
    Your Historical notes on the Civil War are excellent and reflect what occurred on the day, but there were no flagpole's on the day that either side had to raise a flag on.

    If the "Caracter Customization" feature can be used not only in "Conquest" but as well as transferred to "War of Rights" that will be a great addition to the game!

    Many thanks for a fantastic upgrade and many thanks if you can help.

    Ben Quinn.
    Last edited by TheFerryman; 04-21-2022 at 09:23 AM.

  2. #1882
    Dear Sir,
    Congratulations on a great Beta II.
    I am very impressed with all aspects of the game, the maps, icons, environment, trees and bushes are all greatly improved!
    Is there a chance of an entirely separate server in skirmish/line battle mode with all the above sans flagpoles?
    Many thanks.
    Ben Quinn.
    Last edited by TheFerryman; 04-06-2022 at 12:15 PM.

  3. #1883
    Update 178
    Sadly the Targets on the Drillcamp do not work anymore, the F4-Animation is kinda creepy now as well, hope this will get fixed and I may have misread the Announcement of the Update, but I thought that the customised head would apply tae all Uniforms, not only those who have been added tae the Customisation.
    Apart from that, a great Update, looking forward tae play the Conquest Mode during the UEC-Events on Friday and Saturday.

  4. #1884
    Dear Sir,
    Thanks for an excellent update!
    I have one concern about the speed of "Double Quick" and "Sprint" the C key in game.
    The speed seems excessive to me, can it be reduced a little?
    Many thanks if you can help.
    The Ferryman
    Last edited by TheFerryman; 05-13-2022 at 02:54 PM.

  5. #1885
    - Fixed some of the rank icons in the spawn UI missing for some of the regiments.
    I love it...

  6. #1886

    Nice experiment with the 5 second spawns

    But it kills rational tactics. Revert back, you're losing players as you read this. Or give Server options to control spawn times. It will solve it.
    Last edited by R0NH20; 03-20-2024 at 12:35 AM.

  7. #1887
    Listen to these guys analyze the upgrade.

  8. #1888
    The game is unplayable.

  9. #1889
    After observing numerous skilled matches, it appears to be a game of 'kill the flag carrier' now. This upgrade made the flag sheer gold for a kill.

  10. #1890
    After observing two dozen matches my opinion morphs. This enhanced version creates more engagement, faster spawns, more movement as a single organism. Not a bad version of the game. I would suggest different servers offer both versions for the particular world each one offers. Also, how about a prone position option?civil war fight.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts