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Thread: War of Rights - Patch Notes

  1. #1841
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Oleander View Post
    Part of me is happy this is finally in the game, but the rest of me is like, "but, mah guns."
    The counter-attack mechanic is not created by our gameplay programmer who is currently focusing entirely on the artillery development.

    - Trusty

  2. #1842

    USA Major

    RhettVito's Avatar
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    Quote Originally Posted by Oleander View Post
    Part of me is happy this is finally in the game, but the rest of me is like, "but, mah guns."
    Man+1 I was really thinking this was the arty update...

  3. #1843
    Just had a few matches following the new update - saw you guys in there. Well done gents, liking some of these changes so far!

  4. #1844
    hi
    perfect for the dynamics of the game and a game.
    strongly several points to take also for more tactics for officers and regiments .
    good job

  5. #1845
    WoR-Dev TrustyJam's Avatar
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    November 28th - Update 165: Interpolation - Released!

    - Improved the player interpolation. The new version will result in a more accurate representation of what the player you are looking at is actually doing while at the same time keeping player stuttering at an absolute minimum. Some of the benefits of this is that when a player is charging you, it is much less likely that he will be able to stab you while still being 5 meters away from you. We have made a video showcasing the difference between this version and the previous version which you can see below.



    - Fixed a crash if admin console commands are executed while not connected to a server.

    - Fixed the desertion messages on Picket Patrol and the Drill Camp not triggering.

    - Fixed morale shouts not triggering on morale change and on FinalPush and Last Stand.

    - Fixed an issue where a player would be unable to spawn if the player joined the server just as the skirmish area on the server was switching to the next area.

    - Prevented players from switching weapons if they are carrying the flag.

    - Fixed a number of flag animation issues caused by having been in right shoulder shift before picking up the flag.

    - Fixed being able to perform melee thrusts while kneeling and also an issue that would make it look like the player was at the ready while he was in fact in melee mode.

    - Fixed the reported instances of spawning inside various objects and being stuck by increasing the size required to be able to spawn on the flag bearer. If no free space is available you will spawn at the location of the flag bearer.

    - Fixed several broken assets on Harpers Ferry.

    - Updated fog volumes on Antietam, Harpers Ferry and South Mountain.

    - Fixed several doors opening the incorrect direction on Antietam and Harpers Ferry.

    - Set the game splash screen as the default loading screen when returning to the main menu from a level.

  6. #1846
    Good update! Hopefully paving the way for artillery testing?

    Longstreet's I Corps
    1st Brigade Commanding Officer

  7. #1847

    CSA Major

    McMuffin's Avatar
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    Hopefully it means we can up the servers sooner and add artillery, maybe the extra numbers allows for artillery to still have a large presence but not sacrifice infantry spots.
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

  8. #1848

    USA 1st Lieutenant

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    That's an impressive difference on the interpolation!

    Best,
    Dman979

  9. #1849
    We just pushed a small update which should fix most of the rubber banding on some of the servers.

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