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Thread: War of Rights - Patch Notes

  1. #1561
    Community Manager, WoR-Dev Hinkel's Avatar
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    Quote Originally Posted by Jagdmann View Post
    As the 52nd is by far the most important unit in the game, could you go into detail concerning these adjustments, please? We were guessing if the 1stLt Skin might have been adjusted toward his obesity, or if the soldiers finally got their god mode during end game events?! Which one is it? Thanks alot!!
    Its nothing important, just some cosmetic changes

  2. #1562
    WoR-Dev TrustyJam's Avatar
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    February 6th - Update 139 Released!

    - Made the player trigger blood footsteps if the player has stepped in a blood pool produced by other players.
    - If the player has stepped in mud, the player will now leave a muddy footprint on the following footsteps for a while, these muddy footprints will also spawn inside of houses.
    - Slightly optimized the animations.
    - Allowed the game to trigger more error messages for various things, currently not hooked up to any UI but various console messages are triggered.
    - Fixed some errors with the networking code which may have resulted in players occationally getting dropped from the server.
    - Ensured that the desertion timer will start for players on the defending team, not inside the point of contention during Last Stand, possibly fixing the issue where there is 1 defender left that cannot be found, forcing the attacker to fully capture the area.
    - Added some debug tools, allowing us to better determine if Last Stand is working correctly or not.
    - Made the melee impact sounds be affected by the suppression audio filter.
    - Made water footstep sounds be audible at a longer range.
    - Increased the volume of the Union death cries.

  3. #1563

    CSA Brigadier General

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    Quote Originally Posted by TrustyJam View Post
    Increased the volume of the Union death cries.
    Thanks for saving this entry for last. lol
    An unprofitable servant of Christ Jesus,

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  4. #1564

    USA 1st Lieutenant

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    Quote Originally Posted by TrustyJam View Post
    February 6th - Update 139 Released!
    ...
    - Made the melee impact sounds be affected by the suppression audio filter....
    Will VOIP volume be affected by suppression in the future?

    Best,
    Dman979

  5. #1565

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    Charles Caldwell's Avatar
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    Do you know what, Muddy footprints is exactly what I thought this game was lacking!!!!

    Who needs new features, expanded battlefields, new roles and dynamic objectives.

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  6. #1566
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    Do you know what, Muddy footprints is exactly what I thought this game was lacking!!!!

    Who needs new features, expanded battlefields, new roles and dynamic objectives.
    Awesome!

    Although you're contradicting yourself :P Muddy and bloody footprints is a new feature. A small one, but it certainly is one.

    - Trusty

  7. #1567

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    Quote Originally Posted by TrustyJam View Post
    Awesome!

    Although you're contradicting yourself :P Muddy and bloody footprints is a new feature. A small one, but it certainly is one.

    - Trusty
    I wondering how long we can survive on these 'crumbs' or in Dev speak - New features!?!

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  8. #1568
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Charles Caldwell View Post
    I wondering how long we can survive on these 'crumbs' or in Dev speak - New features!?!
    Don't know.

    The main point of the patch is not footprints but possible bug fixes and debugging tools.

    - Trusty

  9. #1569

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    Quote Originally Posted by TrustyJam View Post
    The main point of the patch is not footprints but possible bug fixes and debugging tools.

    - Trusty
    The community has spoken. The main point of the patch is now footprints. :P

    Best,
    Dman979

  10. #1570

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    On the day of the last patch I noticed that there was long distance corn on low graphics.... I hyped a bunch of people up about it in numerous regiments and then the next day it was gone!
    Sergeant in the 1st Cav.

    aka HARRY GODWIN

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