Page 188 of 189 FirstFirst ... 88138178186187188189 LastLast
Results 1,871 to 1,880 of 1884

Thread: War of Rights - Patch Notes

  1. #1871
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 176



    War of Rights Alpha Update 176 is upon us!

    A few weeks ago we held a 300 player test on the public test branch of the game (thanks to everyone that showed up to help us test) and after having implemented several fixes and improvements based off of the data we were able to gather from said test, we are now ready to not only bring an increased max player cap test to the live build in today’s update, but also to take it one step further and test a 400 player cap instead of a 300 one!

    Look for the official War of Rights test server if you wish to try out the 400 player cap.

    Please note: The increased player cap is still in its testing phase and thus issues should be expected. Please report any issues you might encounter on any of our social channels, thank you.

    ---

    Patch Notes

    - Added an experimental 400 player cap test server to the game.
    - Overhauled the tab view with a new design, dividing the players into their respective regiments and batteries for an easier way of getting an overview of your unit and the limited player classes within it.
    - Additional network optimizations.
    - Reduced the overall number of corpses on the battlefield to lessen the physics thread load during high player count matches.
    - Various musician animation improvements.
    - Added a cord to the bugle.
    - Added 3 new unique drums: 14th TN, 8th OH and 69th NY.
    - Tweaks to distant fife & drum sounds.
    - Created a new system to handle all character files - this should result in less character file-related issues in the future.
    - Various level detail work and bug fixes.
    - Updated the Roulette farm house model.
    - Various character model fixes and tweaks.
    - Increased the heart rate of the servers in an effort to make all servers listed in the server browser at a more consistent basis.


    ---

    Further details found here...
    Last edited by Leifr; 10-27-2021 at 06:02 AM.

  2. #1872
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 176 - Hotfix 1

    We've just pushed a hotfix for Alpha Update 176 containing the following:

    - Potential server crash fixes.
    - Limited soldier classes are now once again limited.
    - Fixed the player rotation when spawning in.
    - Possible fix for the dropped flags freezing up in the air.

    Known issue: Sometimes players will spawn on the location of their last corpse. We are currently investigating this and will deploy a hotfix as soon as we have a potential fix for it.

    Further details found here...

  3. #1873
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 176 - Hotfix 2

    Hello everyone,

    We have just released another hotfix for update 176 containing:

    - Added 20% additional Private rank character models for all infantry regiments to increase the visual variation of players in the game.
    - Added 2 new head models to increase the visual variation of players in the game.
    - Possible game shutdown crash fix.
    - Possible fix for being stuck in a top-down view at the start of a new skirmish area.
    - Fixes for various animation states not clearing upon death and respawning.
    - Fixed the manual ban times getting set in seconds instead of hours.
    - Fixed the floating box particle effect when artillery is firing.
    - Several character LOD clipping issue fixes-
    - Various character material tweaks.
    - Musician animation polish.

    Further details found here...

  4. #1874
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 176 - Hotfix 3

    The third hotfix for update 176 is now live:

    - Added limited class symbols & ranks to the tab view.
    - Added a search field to the tab view as an easier way of finding specific players at high player counts.
    - Added ping symbols to all players on the tab view: 3 dots = good connection, 2 dots = medium connection & 1 dot = poor connection.
    - Sorted the limited classes to be shown at the very top of each regiment & battery in the tab view.
    - Possible fix for players sometimes either sinking into the terrain or getting teleported into the sky.
    - Potential fix for dying flag bearers immediately refreshing their character models to privates.
    - Changed the default demotion and server-wide mute threshold to 10% of the total server population instead of 15%.

    Further details found here...

  5. #1875
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 176 - Hotfix 4

    Hotfix 4 for update 176 is now live:

    - A potential fix for demotions not updating when crossing the minimum player amount threshold.
    - Improved the server performance.
    - Fixed the search bar of the tab view not always keeping the tab view open when clicked.
    - Potential fix for players getting listed outside of any regiment/battery/unenlisted category on the tab view.
    - Reduced the thickness of the lingering gun smoke (should result in less overly white/bright smoke).
    - Players should no longer become stuck in an artillery-round carrying position without actually having an artillery round in their hands.

    Further details found here...

  6. #1876
    War of Rights is literally the only reason I still have a PC around. I'm a Mac user otherwise. The new M1 Max MacBooks are BEASTS. I want one desperately.

    What I REALLY want is to just have ONE laptop for everything I need it for.

    What are the odds of you guys ever developing a universal or M1 compatible version of this game I love so much?

    I experimented with installing Steam via Crossover on a family member's M1 MacBook Air and I could indeed install War of Rights, but it could only play in "compatibility mode" due to the need for AVX. Wasn't all that playable because of it.

    Any hope at all?

  7. #1877
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Update 177: Companies - Released!

    Hello everyone,

    Today, we're glad to be bringing you Update 177: Companies to War of Rights!

    The main feature of the update, as the name implies, is the introduction of companies to the infantry regiments of the game, offering better organization options available for the players to make use of. This is going to be especially helpful at bigger player counts which we're in the process of working towards (more about this within the next few weeks).

    Please note: The companies introduced in this update are not tied to the player companies of the online company tool available on our website but rather a means of offering groups within each regiment.

    Update 177: Companies - Patch Notes

    - In order to better support higher player counts in the future, each infantry regiment has been divided up into two companies: Co. A and Co. B. Each company has the same class restrictions as the regiments used to have.
    - The company letter will now be shown above the player nametag of players in your regiment, allowing for companies to being able to easier maintain cohesion.
    - The company that you're a part of will now be shown in the lower right corner of the screen when pressing T.
    - Regiments currently featuring two battleflags will now have 1 unique flag tied to Co. A and the other to Co. B. Regiments with one battle flag will be using identical flags in both companies.
    - Added musicians to the victory screens.
    - Updates to the at the ready turn animation.
    - Updated a few fence models.
    - Various minor prop work within the house prefabs.
    - Remade the backend of the main menu for more reliability.
    - Added the first iteration of the credits to the main menu.
    - Improved the performance of all trees and tents.
    - Improved the smoke of small arms.
    - Remade the server auto restart functionality and made the servers always restart at 5 AM, their local time. Admins and developers will now also be able to postpone an autorestart if needed.
    - Optimized the giblets created by direct artillery impact in order to drastically improve client performance on artillery heavy skirmish areas.
    - The admin menu is now enterable via "Server Settings" in the in-game escape menu.

    That's it for now - we look forward to be seeing you all in-game.

    Until then, have a good one!

    Further details found here...

  8. #1878

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    523
    300 player community servers released!

    https://store.steampowered.com/news/...80840869639825

  9. #1879
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Alpha update 177 - Hotfix Released!

    Hello everyone,

    After having celebrated Christmas, we are now back in development-action once again.

    We have just pushed a hotfix to the game. Due to some major build system restructures, this update is unfortunately a full game-sized download. We apologise for this inconvenience.

    The update includes:

    - Fixed the missing scroll bar of the server browser.
    - More shader cache updates, resulting in fewer graphical issues the first time the game is launched.
    - Selected device settings for voice chat in sound options now save consistently.
    - Added a microphone test button in the sound options of the game. Enabling this, will cause the captured sound of the input device (microphone) to be played by the selected output device (speakers), allowing you to more easily determine whether or not your recording setup is working as you intend it to.
    - Fixed an instance where the game cursor would appear in-game without a way to get rid of it.
    - Added/updated the following battle flags:

    8th AL Regimental
    2nd GA Regimental
    18th VA National
    15th MA Regimental
    14th NY Brooklyn National
    14th NY Brooklyn Regimental
    12th OH Regimental
    28th PA Regimental

    Further details found here...

  10. #1880
    Moderator

    CSA Major

    Leifr's Avatar
    Join Date
    May 2015
    Posts
    1,267
    Field Report 45: Character Customization Preview

    Hello and welcome to the Forty-Fifth Field Report!

    Today, we’re going to be giving you a bit of a preview of a long awaited feature, debuting in its initial form in the next game update: Character customization!

    Character Customization

    The character customization of War of Rights consists of two segments: Facial & bodily features and uniform customization.

    The initial implementation of the system focuses on the uniform customization part and so we will as well in today’s preview. Please note that the system is a work in progress and so changes between now and its initial release should be expected.



    In the next game update, players will be able to customize the uniform of each player class (Private, NCO, Flag Bearer, Fifer, Drummer, Bugler & Officer) as well as each rank within the player classes (Corporal, Sergeant, 1st Sergeant, Sergeant Major, 2nd Lieutenant, 1st Lieutenant, Captain, Major, Lieutenant Colonel & Colonel).

    Currently War of Rights features over 130 playable infantry regiments and artillery batteries. Each of which has a wide range of unique and distinct features. There is no small amount of work required to maintain both the historical accuracy of the uniforms and player customization agency. Consequently, we will be rolling out uniform customization options on a per-regiment basis in future updates. We look forward to hearing from the community what their most anticipated regiments are so we can tailor our efforts accordingly!

    Until the facial & bodily features part of character customization comes online, you will all be given a random head configuration that will be your persistent appearance whenever you use a customized uniform. Should you opt to not use a customized uniform you will be given one of the pre-made characters already created for the selected regiment (the ones currently given to all).

    The uniform customizer allows you to change just about any uniform and equipment asset that is acceptable from the historical constraints of your selected regiment, player class and rank.

    Several in-game environments and poses are going to be featured as well as an in-depth photo mode for you to view (and share) your creation in a way that suits you by changing settings such as time of day, weather, depth of field focus,blur amount, field of view, saturation, contrast, photo filter, sun & moon rotation, sepia and wind on/off.



    We expect to be expanding the features of the photo mode based off of feedback from the community once it is released as we can see its possible uses in a wide range of scenarios.

    Other Upcoming Additions

    We thought it best to give you all a bit of a sneak peek regarding some of the other work that is currently going on at Campfire Games.

    We’ve been rewriting the code handling the game modes in an effort to better combat bugs (especially plaguing the Picket Patrol mode currently) going forwards. It also allows us to start expanding the amount of game modes supported in the game - expect to hear more about the latter in the near future.

    The rewritten game mode code, as well as a rewritten spectating and freelook systems are all scheduled to be released in the next game update alongside the initial character customization. The same goes for an easy way for us developers to download server crash dumps from any War of Rights server which will greatly help us in being able to fix various server related bugs & crashes quicker.

    Artillery has seen a few improvements for the upcoming update as well. Exploding rounds nearby should result in a more prominent screenshake and blackouts in order to convey the sheer power as well as danger to the players better, the canister misbehaving for the CSA variant of the Napoleon cannon is fixed up and the lanyard is now once again visible.

    Many more additions and fixes are scheduled for the next game update but we thought we’d just share some of the most often reported ones. As always, thank you for reporting the issues you come across. It is an instrumental step in our bug squashing effort.

    Lastly, we hear a lot of questions about how the horse implementation progress is coming along so we thought we’d let you know that our animator is currently focusing on creating some of the animations very much required in order for its release to become a reality; jumping, stopping when about to hit an object at low speed as well as hitting an object at high speed (resulting in the rider being thrown off of the horse if the object is immovable and in a trampling if said object is another player on foot).

    The Steam Lunar New Year Sale is upon us and so War of Rights is currently available at a 25% discount until the 3rd of February.

    We look forward to be greeting the fresh recruits on the battlefields and drill camps!

    That’s all for now. Until next time, have a good one.


    Further details found here...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •