Page 181 of 185 FirstFirst ... 81131171179180181182183 ... LastLast
Results 1,801 to 1,810 of 1850

Thread: War of Rights - Patch Notes

  1. #1801

    CSA Major

    McMuffin's Avatar
    Join Date
    Jul 2017
    Location
    Reluctantly in Maryland
    Posts
    747
    Hopefully it means we can up the servers sooner and add artillery, maybe the extra numbers allows for artillery to still have a large presence but not sacrifice infantry spots.
    The chances are by the time you have finished typing a long response to my post, I have changed half of the original post.

  2. #1802

    USA 1st Lieutenant

    Dman979's Avatar
    Join Date
    Mar 2017
    Location
    201/200
    Posts
    535
    That's an impressive difference on the interpolation!

    Best,
    Dman979

  3. #1803
    We just pushed a small update which should fix most of the rubber banding on some of the servers.

  4. #1804
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,016
    We've just deployed a hotfix that fixes an exploit used by trolls and griefers to circumvent game bans.

    - Trusty

  5. #1805
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,016
    We've just had to push a full game download as recent upgrades in redistributables and the exploit fix added in yesterday's hotfix was causing both server as well as client issues.

  6. #1806
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,016
    We just released another hotfix to the alpha.

    The security loophole exploited by a cheater (who's also been vac banned) is now closed.

    We've also pushed some fixes for the impulses of projectiles when hitting players which should result in a more realistic behavior of ragdolls.

    - Trusty

  7. #1807
    Thanks Trusty

  8. #1808
    Sounds great thanks for the quick fix!

  9. #1809
    We just pushed another small client update which fixes some weapons not producing a sound when they fire. Its specifically the Springfield M1842 when firing buck and ball as well as the Lemat revolver when firing buckshot. They have always played a sound when you yourself fired those weapons, but if a remote player fired those weapons, the weapon would be silent.

  10. #1810
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,016
    We've just pushed an update reverting back to how the hit calculations were previously done due to the feedback of the community while we work on developing more optimized ways of netowrking them via the server.

    We will continue to issue vac bans to anyone who is caught cheating in the meantime.

    - Trusty

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •