July 7th - Hotfix Released!
- Possible fix for the server crashes.
- New collision models for all fences. Due to performance reasons, its always best to keep the collision models as simple as possible. This means that for fences in the past, their collision model has been a large box as that was all that was needed, with the physics engine still allowing bullets to pass through the gaps of the render model. We have however recently discovered that this was only true for a shooting distance of up to about 15 meters. If a player was shooting at a fence farther away than 15 meters, the bullet would always collide with the large box resulting in only the occasional headshot being possible, while shooting at players behind a fence at a distance. The new collision models, model the shape of the fence much more closely and will thus be super reliable at all distance, this does however theoretically come with a small performance cost. We have made the collision models slightly thinner than their rendermodel, to simulate bullets being able to pass through the thinner parts of the fence, typically near an edge. The following screenshot shows the new collision models compared with the old collision models.
NewProxies.jpg