Page 120 of 189 FirstFirst ... 2070110118119120121122130170 ... LastLast
Results 1,191 to 1,200 of 1889

Thread: War of Rights - Patch Notes

  1. #1191

    USA Captain

    Tyler28256's Avatar
    Join Date
    Apr 2018
    Location
    Fairfax, Virginia
    Posts
    398
    Quote Originally Posted by Maximus Decimus Meridius View Post
    but you lack of the German Discipline. And since I live closer to Italy and due to History you should merge with us


    on topic:

    I hope you got good material since they were so many crashes.
    Quote Originally Posted by Bravescot View Post
    I was here first! Both of you can back off or merge into me! xD There can only be one!
    You both lack Italian heritage!

  2. #1192

    USA Lieutenant General

    Kane Kaizer's Avatar
    Join Date
    Feb 2017
    Location
    Free Kansas
    Posts
    92
    Nice update! It's been a little while since I really played, but I'm liking this new officer system. Just by the sound of it, I think it'll be enough to justify adding officer reloads at long last. As an enlisted soldier, it would add another incentive to stay in formation, because then you get to stay close to your fire-breathing officers.

  3. #1193
    Banned
    Join Date
    May 2018
    Location
    ST. Thomas USVI
    Posts
    33
    So when will the full game be released

  4. #1194
    Hinkel's Avatar
    Join Date
    Feb 2013
    Location
    Germany
    Posts
    1,871
    Quote Originally Posted by 126th NY View Post
    So when will the full game be released
    We are concentrating to release the next phase (Skirmish Phase 2 - Closed Beta) this year.

    After the closed beta is finished, the game will go into the Skirmish Phase 3 - Early Access.
    Once the Early Access phase is finished, the full game will get released.

    There is of course no date set, for the release of the game. We will take the time it needs
    Last edited by Hinkel; 07-16-2018 at 09:11 AM.

  5. #1195

    USA Major

    Shiloh's Avatar
    Join Date
    Feb 2016
    Location
    Shepherdstown, WV
    Posts
    715
    Good update devs. I had a few crashes and have uploaded my game logs. Also, this was happening in USA drill camp maybe 50% of the time I spawned in there. Hitting F4 once, then again was a good workaround.


  6. #1196

    CSA Captain

    Saris's Avatar
    Join Date
    May 2016
    Location
    South East Texas
    Posts
    1,294
    Quote Originally Posted by Fancy Sweetroll View Post
    July 15th – Update 115 Released!
    - Added a new system that makes the officer start deserting if he is not inside of the teams safezone, or if he is Out of Line. When the officer is deserting, a timer will appear on the screen, counting from 20 to 0. If the timer hits 0 and the officer has not reentered the teams safezone or rejoined the troops he was commanding, the officer will be killed.
    Are the safezones only at the spawn point?
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  7. #1197
    Quote Originally Posted by Tyler28256 View Post
    You both lack Italian heritage!
    Tyler try to be understanding, not everyone can be perfect......
    STONEWALL JACKSON'S II CORPS
    MAJOR GENERAL PAIOLETTI
    Commander of the 6th Louisiana Tigers

  8. #1198

    USA Major

    Shiloh's Avatar
    Join Date
    Feb 2016
    Location
    Shepherdstown, WV
    Posts
    715
    Quote Originally Posted by PAIOLETTI View Post
    Tyler try to be understanding, not everyone can be perfect......
    I'm half Italian so I'm only half perfect but it's better than nothing.

  9. #1199

    USA Captain

    Tyler28256's Avatar
    Join Date
    Apr 2018
    Location
    Fairfax, Virginia
    Posts
    398
    Quote Originally Posted by PAIOLETTI View Post
    Tyler try to be understanding, not everyone can be perfect......
    Oh I know hahaha

    Quote Originally Posted by Shiloh View Post
    I'm half Italian so I'm only half perfect but it's better than nothing.
    That’s perfect enough in my eyes

  10. #1200
    July 27th – Update 116 Released!

    - Fixed a bug with the recently added system for preventing officers from moving away from their men. Officers were supposed to be allowed to freely move around inside the main spawn area without while being Out of Line, but instead the timer would appear on their screen and they would shortly after be killed.
    - When players are getting shot, they will now receive the majority of hit impulse in the limb they got shot in, so if a player is for example shot in the arm, the arm will swing backwards.
    - Made the corpses of dead players, sometimes twist and move in agony. They will stop moving when shot. It's currently only client based so some players may see some corpses moving, while other players will see other corpses moving.
    - Fixed a server crash.
    - Fixed a client crash related to the UI.
    - Added a more detailed version of Roulette Barn, the barn is enterable on both the ground floor and first floor. Doors will be added soon.
    - Made it less likely if not impossible, for players to spawn underneath the ground on the Drill Camp.
    - Fixed an issue on one of the skirmish areas in Harpers Ferry where the Garibaldi Guards were not selectable.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •