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Thread: War of Rights - Patch Notes

  1. #1701
    We've been pushing a couple of hotfixes during the weekend. Some of the changes include

    - Fixed a possible crash on Antietam, Harpers Ferry and the Drill Camp which would sometimes occur when the time of day changed or sometimes when the skirmish round ended (and the time of day changed).
    - Fixed an issue where muzzle flashes from gunshots sometimes wouldnt spawn.
    - Officers nametags are now green.
    - Made the text input fields in the ingame admin panel wider, making it easier to type.
    - Allowed server admins to change the name of the server via the ingame admin panel.
    - Fixed some of the fences on South Mountain not allowing the player to vault over them.
    - Fixed an issue with some of the larger rocks on South Mountain where players would sometimes spawn inside of them when spawning on the flag bearer.
    - Improved the collision mesh on some of the large rocks, making it easier to walk on them without partly falling into them or standing in the air.

  2. #1702
    Nice to see the UI updates I was excited to see a round restart option, it'd be so cool if it zapped the players back to the base spawn, zeroed the tickets, and reset the time rather than restarting the map itself. That way the teams and roles aren't potentially scrambled.
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  3. #1703

    USA Captain

    SwingKid148's Avatar
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    Quote Originally Posted by Fancy Sweetroll View Post
    Probably by the end of the weekend, when we have cought any server crashes that might occur on our own server.
    Any update?

  4. #1704
    WoR-Dev TrustyJam's Avatar
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    June 13th - Update 154 Released!

    - Added the 4th skirmish area to South Mountain.

    Reno's Fall

    September 14th - 18:00 close to Fox's Gap



    After the Confederate collapse at Fox's Gap earlier in the day due to the attacks by Union Maj. Gen. Reno's IX Corps, CSA Brig. Gen. Hood now orders his division south to relieve the battered Confederate lines in an effort to regain a foothold at the gap. To deny the Confederates the chance of doing so, the 51st New York and Pennsylvania are sent forward with the Corps commander in close proximity in order to inspire his troops and inspect the lines.


    - Fixed an issue with the skirmish game mode where when a player joined, the server would sync the current state of the game mode to the client, then afterwards, the client would reset the data of the current skirmish round, making it look like the round had just started, until a player got killed and the server then synced the data again.
    - Fixed an issue where the flag flap sound would continue to play from the player who was flag bearer last, even if that player no longer had the flag.
    - Allowed players to change the name of the server via the sv_servername cvar and have the lobby data update automatically.
    - Fixed the issue where the ticking clock music theme might start when the new area starts if the player joins the server just as the previous area is about to finish.
    - Made the morale states of both teams on the Deploy Screen and near the compass as well as the triggering of the huzzah or rebel yell, all get triggered from the same system, resulting in it always changing or triggering at the same time.
    - Made the ticking theme start if a player joins the server if there are 3 minutes or less left of the match.
    - Most likely fixed the issue where the bayonet is stuck on the trigger guard of the rifles.
    - Fixed the distance cornstalks sometimes not being rendered when running the game at the lowest settings, allowing players to see through the cornfields.
    - Made the officer nametags as well as their text messages golden and yellow instead of light green.
    - Updated wall tent models.
    - Fixed players being able to spawn inside hay stacks.
    - Flag bearer spawn locations on South Mountain should provide more satisfactory results.
    - Updates to the following regiments: 8th FL, 9th IN, 9th NY, 18th NC, 12th SC, 14th IN, 15th MA, 20th NY and 52nd NY.

  5. #1705

    USA Captain

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    Are there any plans to add a Crampton's Gap map? Would love to see some Vermont Brigade units.
    Descendant of David Jewell - 1st Maine Heavy Artillery, Philo Johnson - 11th Vermont/1st VTHA

  6. #1706
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Cairnsy44 View Post
    Are there any plans to add a Crampton's Gap map? Would love to see some Vermont Brigade units.
    We're currently focusing on the northern part of South Mountain.

    Once that is done we'll consider what to do next.

    - Trusty

  7. #1707
    Quote Originally Posted by TrustyJam View Post
    We're currently focusing on the northern part of South Mountain.

    Once that is done we'll consider what to do next.

    - Trusty
    Artillery??

  8. #1708
    Alternate scenario: 1862 Gettysburg ja.gif
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  9. #1709
    Quote Originally Posted by Lord Drax View Post
    Artillery??
    Yes
    Quote Originally Posted by Poorlaggedman View Post
    Alternate scenario: 1862 Gettysburg ja.gif
    NO
    Richmond Howitzers, 3rd Company

  10. #1710
    Hinkel's Avatar
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    Quote Originally Posted by Lord Drax View Post
    Artillery??
    We are working on artillery since several months.
    The mapper is not able to work on the artillery, besides artillery related stuff on the Drill Camp map

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