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Thread: War of Rights - Patch Notes

  1. #1781
    COL. Patrick R Cleburne's Avatar
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    Quote Originally Posted by Vankovski View Post
    Our guys are convinced there has been an increase in server instability after this patch. Full servers during our events this weekend seemed very prone to dropping players.
    to try it agian tonight or how about all this week i have not noticed any more chrashes than whats normal and the only night i wasn't on was Sun night so not sure what all 1st tx guys was on i dont recall seeing a tone of them but one night and think that was like sat or friday

  2. #1782
    WoR-Dev TrustyJam's Avatar
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    August 8th - Update 160 Released!

    - Added a list of players that currently are in the selected regiment on the Class Selection Screen.
    - Players will now loose their current class if they go back to the Faction Selection Screen, freeing the class up for other players to pick.
    - If you go back to the Class Selection Screen as an NCO or Officer, the rank you previously had selected will automatically be selected for you again.
    - Fixed the Maryland, PHB regiments giving an error if a player tried to select a class from that regiment on the Class Selection Screen.
    - Fixed the UI not being able to find certain rank and weapon images on the Deployment Screen.
    - Balance tweak for the end game event Final Push: The time given to attack in Final Push has been decreased from roughly 3 to 2 attacks.
    - Added several new interior props to the houses in the game.
    - Increased the visibility of the bullet trail effect.
    - Lightning now starts to happen when the weather is worse than it did before.
    - Added 1841 Mississippi rifle and sword bayonet to the majority of the 39th New York.
    - Minor visual updates to South Mountain.
    - Fixed a few bad spawn areas in Harpers Ferry.
    - Increased the attacker's tickets by 10 on the Bolivar Heights Artillery Redoubt skirmish area, Harpers Ferry.

  3. #1783
    DavidFields's Avatar
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    Quote Originally Posted by TrustyJam View Post
    August 8th - Update 160 Released!

    - Added a list of players that currently are in the selected regiment on the Class Selection Screen.
    - Players will now loose their current class if they go back to the Faction Selection Screen, freeing the class up for other players to pick.
    - If you go back to the Class Selection Screen as an NCO or Officer, the rank you previously had selected will automatically be selected for you again.
    - Fixed the Maryland, PHB regiments giving an error if a player tried to select a class from that regiment on the Class Selection Screen.
    - Fixed the UI not being able to find certain rank and weapon images on the Deployment Screen.
    - Balance tweak for the end game event Final Push: The time given to attack in Final Push has been decreased from roughly 3 to 2 attacks.
    - Added several new interior props to the houses in the game.
    - Increased the visibility of the bullet trail effect.
    - Lightning now starts to happen when the weather is worse than it did before.
    - Added 1841 Mississippi rifle and sword bayonet to the majority of the 39th New York.
    - Minor visual updates to South Mountain.
    - Fixed a few bad spawn areas in Harpers Ferry.
    - Increased the attacker's tickets by 10 on the Bolivar Heights Artillery Redoubt skirmish area, Harpers Ferry.
    Thanks for adding the Mississippi rifle to the 39th New York!
    Captain Davide Campi, 39th NY "Garibaldi Guard" Co. A

  4. #1784
    Great work!!

    Longstreet's I Corps
    1st Brigade CO
    4th Texas Infantry CO

  5. #1785

    USA Captain

    SwingKid148's Avatar
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    USA Drill camp now has 3 performance test regiments BTW

  6. #1786

    USA 1st Lieutenant

    Dman979's Avatar
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    Quote Originally Posted by SwingKid148 View Post
    USA Drill camp now has 3 performance test regiments BTW
    It's not a bug- the federal 1st PT, 2nd PT, and 3rd PT were instrumental in pushing back the rebel 8th and 32nd Game Bug regiments. You might have heard of the Battle of Crossed Keyboards?

    Best,
    Dman979

  7. #1787

    CSA Major General

    Redleader's Avatar
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    This evening on Hookers push we had an extra flag (thx seamstresses for all the hard work)

    Link to the screenshot (steam)
    I write for my personal account and from personal experience, unless stated otherwise.

  8. #1788
    Quote Originally Posted by Redleader View Post
    This evening on Hookers push we had an extra flag (thx seamstresses for all the hard work)

    Link to the screenshot (steam)
    Can confirm that this bug has appeared. No way for me to use console or admin commands to delete flag still on ground from previous match. We played hookers push and then Miller's cornfield. Even the Yankee flags were still on the ground to be picked up by union in our spawn for Miller's cornfield. Devs please fix.

    Longstreet's I Corps
    1st Brigade CO
    4th Texas Infantry CO

  9. #1789
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Lord Drax View Post
    Can confirm that this bug has appeared. No way for me to use console or admin commands to delete flag still on ground from previous match. We played hookers push and then Miller's cornfield. Even the Yankee flags were still on the ground to be picked up by union in our spawn for Miller's cornfield. Devs please fix.
    Thanks for the report.

    It is likely caused by you changing the intended skirmish area cycle (under normal circumstances the flags on the ground will time out and despawn).

    - Trusty

  10. #1790

    USA 2nd Lieutenant

    Jagdmann's Avatar
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    Quote Originally Posted by TrustyJam View Post
    Thanks for the report.

    It is likely caused by you changing the intended skirmish area cycle (under normal circumstances the flags on the ground will time out and despawn).

    - Trusty
    I knew it was his fault!! Could never be the game!

    Still much love gents!! Cheers.

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