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Thread: War of Rights - Patch Notes

  1. #1871
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    Update 176



    War of Rights Alpha Update 176 is upon us!

    A few weeks ago we held a 300 player test on the public test branch of the game (thanks to everyone that showed up to help us test) and after having implemented several fixes and improvements based off of the data we were able to gather from said test, we are now ready to not only bring an increased max player cap test to the live build in today’s update, but also to take it one step further and test a 400 player cap instead of a 300 one!

    Look for the official War of Rights test server if you wish to try out the 400 player cap.

    Please note: The increased player cap is still in its testing phase and thus issues should be expected. Please report any issues you might encounter on any of our social channels, thank you.

    ---

    Patch Notes

    - Added an experimental 400 player cap test server to the game.
    - Overhauled the tab view with a new design, dividing the players into their respective regiments and batteries for an easier way of getting an overview of your unit and the limited player classes within it.
    - Additional network optimizations.
    - Reduced the overall number of corpses on the battlefield to lessen the physics thread load during high player count matches.
    - Various musician animation improvements.
    - Added a cord to the bugle.
    - Added 3 new unique drums: 14th TN, 8th OH and 69th NY.
    - Tweaks to distant fife & drum sounds.
    - Created a new system to handle all character files - this should result in less character file-related issues in the future.
    - Various level detail work and bug fixes.
    - Updated the Roulette farm house model.
    - Various character model fixes and tweaks.
    - Increased the heart rate of the servers in an effort to make all servers listed in the server browser at a more consistent basis.


    ---

    Further details found here...
    Last edited by Leifr; 10-27-2021 at 07:02 AM.

  2. #1872
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    Update 176 - Hotfix 1

    We've just pushed a hotfix for Alpha Update 176 containing the following:

    - Potential server crash fixes.
    - Limited soldier classes are now once again limited.
    - Fixed the player rotation when spawning in.
    - Possible fix for the dropped flags freezing up in the air.

    Known issue: Sometimes players will spawn on the location of their last corpse. We are currently investigating this and will deploy a hotfix as soon as we have a potential fix for it.

    Further details found here...

  3. #1873
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    Update 176 - Hotfix 2

    Hello everyone,

    We have just released another hotfix for update 176 containing:

    - Added 20% additional Private rank character models for all infantry regiments to increase the visual variation of players in the game.
    - Added 2 new head models to increase the visual variation of players in the game.
    - Possible game shutdown crash fix.
    - Possible fix for being stuck in a top-down view at the start of a new skirmish area.
    - Fixes for various animation states not clearing upon death and respawning.
    - Fixed the manual ban times getting set in seconds instead of hours.
    - Fixed the floating box particle effect when artillery is firing.
    - Several character LOD clipping issue fixes-
    - Various character material tweaks.
    - Musician animation polish.

    Further details found here...

  4. #1874
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    Update 176 - Hotfix 3

    The third hotfix for update 176 is now live:

    - Added limited class symbols & ranks to the tab view.
    - Added a search field to the tab view as an easier way of finding specific players at high player counts.
    - Added ping symbols to all players on the tab view: 3 dots = good connection, 2 dots = medium connection & 1 dot = poor connection.
    - Sorted the limited classes to be shown at the very top of each regiment & battery in the tab view.
    - Possible fix for players sometimes either sinking into the terrain or getting teleported into the sky.
    - Potential fix for dying flag bearers immediately refreshing their character models to privates.
    - Changed the default demotion and server-wide mute threshold to 10% of the total server population instead of 15%.

    Further details found here...

  5. #1875
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    Update 176 - Hotfix 4

    Hotfix 4 for update 176 is now live:

    - A potential fix for demotions not updating when crossing the minimum player amount threshold.
    - Improved the server performance.
    - Fixed the search bar of the tab view not always keeping the tab view open when clicked.
    - Potential fix for players getting listed outside of any regiment/battery/unenlisted category on the tab view.
    - Reduced the thickness of the lingering gun smoke (should result in less overly white/bright smoke).
    - Players should no longer become stuck in an artillery-round carrying position without actually having an artillery round in their hands.

    Further details found here...

  6. #1876
    War of Rights is literally the only reason I still have a PC around. I'm a Mac user otherwise. The new M1 Max MacBooks are BEASTS. I want one desperately.

    What I REALLY want is to just have ONE laptop for everything I need it for.

    What are the odds of you guys ever developing a universal or M1 compatible version of this game I love so much?

    I experimented with installing Steam via Crossover on a family member's M1 MacBook Air and I could indeed install War of Rights, but it could only play in "compatibility mode" due to the need for AVX. Wasn't all that playable because of it.

    Any hope at all?

  7. #1877
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    Update 177: Companies - Released!

    Hello everyone,

    Today, we're glad to be bringing you Update 177: Companies to War of Rights!

    The main feature of the update, as the name implies, is the introduction of companies to the infantry regiments of the game, offering better organization options available for the players to make use of. This is going to be especially helpful at bigger player counts which we're in the process of working towards (more about this within the next few weeks).

    Please note: The companies introduced in this update are not tied to the player companies of the online company tool available on our website but rather a means of offering groups within each regiment.

    Update 177: Companies - Patch Notes

    - In order to better support higher player counts in the future, each infantry regiment has been divided up into two companies: Co. A and Co. B. Each company has the same class restrictions as the regiments used to have.
    - The company letter will now be shown above the player nametag of players in your regiment, allowing for companies to being able to easier maintain cohesion.
    - The company that you're a part of will now be shown in the lower right corner of the screen when pressing T.
    - Regiments currently featuring two battleflags will now have 1 unique flag tied to Co. A and the other to Co. B. Regiments with one battle flag will be using identical flags in both companies.
    - Added musicians to the victory screens.
    - Updates to the at the ready turn animation.
    - Updated a few fence models.
    - Various minor prop work within the house prefabs.
    - Remade the backend of the main menu for more reliability.
    - Added the first iteration of the credits to the main menu.
    - Improved the performance of all trees and tents.
    - Improved the smoke of small arms.
    - Remade the server auto restart functionality and made the servers always restart at 5 AM, their local time. Admins and developers will now also be able to postpone an autorestart if needed.
    - Optimized the giblets created by direct artillery impact in order to drastically improve client performance on artillery heavy skirmish areas.
    - The admin menu is now enterable via "Server Settings" in the in-game escape menu.

    That's it for now - we look forward to be seeing you all in-game.

    Until then, have a good one!

    Further details found here...

  8. #1878

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    300 player community servers released!

    https://store.steampowered.com/news/...80840869639825

  9. #1879
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    Alpha update 177 - Hotfix Released!

    Hello everyone,

    After having celebrated Christmas, we are now back in development-action once again.

    We have just pushed a hotfix to the game. Due to some major build system restructures, this update is unfortunately a full game-sized download. We apologise for this inconvenience.

    The update includes:

    - Fixed the missing scroll bar of the server browser.
    - More shader cache updates, resulting in fewer graphical issues the first time the game is launched.
    - Selected device settings for voice chat in sound options now save consistently.
    - Added a microphone test button in the sound options of the game. Enabling this, will cause the captured sound of the input device (microphone) to be played by the selected output device (speakers), allowing you to more easily determine whether or not your recording setup is working as you intend it to.
    - Fixed an instance where the game cursor would appear in-game without a way to get rid of it.
    - Added/updated the following battle flags:

    8th AL Regimental
    2nd GA Regimental
    18th VA National
    15th MA Regimental
    14th NY Brooklyn National
    14th NY Brooklyn Regimental
    12th OH Regimental
    28th PA Regimental

    Further details found here...

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