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Thread: War of Rights - Patch Notes

  1. #1711
    [17thMI] J.Connelly's Avatar
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    How about expanding the game's scope to the western theatre in 1862? The Battles of Forts Henry and Donelson, and Shiloh would be so much fun if put into this game. Just as an eventuality.

  2. #1712
    WoR-Dev TrustyJam's Avatar
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    June 18th - Maintenance Update

    - Recompiled all the game files from scratch resulting in a smaller game size as lots of older files have accumulated in the build over the past 6 months.
    - Regenerated the shader cache and deleted all old shaders. Over the next few days, you may sometimes for a brief moment see some assets appear white or distorted in its colors. That is because your game along with our remote shader compiler is recompiling the shader for the specific asset which in the end allows us to compile a clean shader cache with only the required shaders War of Rights is using in its current state.
    - Fixed the player information in the bottom right corner not working properly when Auto Show HUD has been disabled in the options menu.
    - Made the morale loss message get shown upon death even if Auto Show HUD has been disabled in the options menu.
    - Added an experimental fix which might prevent players from spawning on objects underneath the terrain when spawning on the flag bearer.

  3. #1713
    [17thMI] J.Connelly's Avatar
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    Quote Originally Posted by TrustyJam View Post
    June 18th - Maintenance Update

    - Recompiled all the game files from scratch resulting in a smaller game size as lots of older files have accumulated in the build over the past 6 months.
    - Regenerated the shader cache and deleted all old shaders. Over the next few days, you may sometimes for a brief moment see some assets appear white or distorted in its colors. That is because your game along with our remote shader compiler is recompiling the shader for the specific asset which in the end allows us to compile a clean shader cache with only the required shaders War of Rights is using in its current state.
    - Fixed the player information in the bottom right corner not working properly when Auto Show HUD has been disabled in the options menu.
    - Made the morale loss message get shown upon death even if Auto Show HUD has been disabled in the options menu.
    - Added an experimental fix which might prevent players from spawning on objects underneath the terrain when spawning on the flag bearer.
    Just speaking for myself, this update is very much appreciated. My load times have been reduced significantly. Also, as a bonus, the game seems to be now retaining my video and audio settings, as well as my key binds. I've had to readjust them pretty much every time I entered the game up to this point. Thank you!

  4. #1714
    June 21st - Update 155 Released!

    - Fixed the broken weapon images on the Deploy Screen.
    - Fixed the descriptive text for the bayonet not working on the Class Selection Screen.
    - The name tags of admins as well as their text messages will now appear red. Admins can turn this on and off via the ingame admin menu on their leisure. The setting for the particular admin is remembered when the admin rejoins and when the server restarts. However, in order for it to work, server owners have to add this, under the available commands in the privileges.xml file on the server. <Command Name="Admin.ShowAdminStatus"/>
    - Prevented the player information in the bottom right corner from being shown when the player presses T if the player is dead or spectating.
    - Fixed a small issue with the SkirmishAreaInfo screen the first time you spawn on a skirmish area. If you wanted it to dissapear faster than its fade out time, you had to press F2 twice, now you only have to press it once.
    - Removed the Loading label from the SkirmishAreaInfo screen.
    - Added the overview maps of the South Mountain skirmish areas to the Loading Screen and Deploy Screen.

  5. #1715
    WoR-Dev TrustyJam's Avatar
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    June 24th - Update 156 Released!

    - Released the 5th skirmish area of the Battle of South Mountain.

    Cox's Push

    September 14th - 11:00 Fox's Gap




    As the 30th and 12th Ohio attack the left flank of Garland's Brigade, Union Division Commander Jacob Cox pushes forward the 36th and 23rd Ohio to engage the Confederate 5th North Carolina as well as the 23rd North Carolina, having just reinforced the stretched out and besieged Confederate line. Between the two lines is Fox's Gap, a windswept, valley-like gap covered in stonewalls, fencing in the numerous fields covering the area.

    Attachment 11075 Attachment 11076 Attachment 11077 Attachment 11078


    - Fixed the victory screen sometimes writing the wrong team as the victor.
    - Fixed an issue where a flag bearer might be able to switch to a rifle after having spawned.
    - Added a system that allows newly spawned to be walked through after having spawned in order to fix the issue of players being stuck inside each other on spawn.
    - Sword attacks will now trigger flesh hit sounds.
    - Fixed the salute animation disabling itself after having been triggered.
    - Updated A tent models.
    - Fixed a few collision issues with the Piper Barn model.

  6. #1716
    "-Added a system that allows newly spawned to be walked through after having spawned in order to fix the issue of players being stuck inside each other on spawn."

    THANK YOU!

  7. #1717

    CSA Major General

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    Quote Originally Posted by TrustyJam View Post
    June 24th - Update 156 Released!

    - Fixed a few collision issues with the Piper Barn model.
    I also like to mention that you can fall or spawn into certain rocks within the South Mountain maps.
    By some jumping and moving you usually get out but this might give an unfair advantage if a flagbearer is standing near the rocks and people become invisible ninja's of death. (sure a talking and shooting rock sounds cool )
    I write for my personal account and from personal experience, unless stated otherwise.

  8. #1718
    Became a talking rock... 10/10 would recommend!

  9. #1719
    July 2nd - Update 157 Released!

    - Fixed a couple of possible crashes when leaving the server.
    - Fixed the amount of casualties on the victory screen sometimes being flipped.
    - Fixed the camera being permanently very blurry if you join a new server after having left a server while the background behind the user interface was desaturated.
    - Fixed an issue where the UI would stop functioning properly if the player opened the ingame menu, clicked Leave Server and then clicked No.
    - Fixed an issue on the Drill Camp where regardless of the base or the flag bearer being selected in the Deploy Screen, the spawnpoint the player ended up spawning on would always be random.
    - Fixed overly bending weed patches on South Mountain.
    - Increased the amount of fog during stormy weather.
    - Made the sunlight slightly more yellow during midday.
    - Updated the wood log pile model and textures.
    - Made the banning and kicking of players work more reliably via the admin panel in the tab view and the admin panel on the E button.
    - Fixed an issue where the mouse cursor would appear if an admin closed the tab admin menu and then pressed the right mouse button.
    - Added the ability for admins to right click on a player in the tab view and click Spectate, this will then activate the worcam and the camera will then fly over to the player and attach itself to the player. If WASD is pressed, the camera will reenter free flight mode.

  10. #1720
    When Dev in fighting boils over to the servers!!!

    dev ban.jpg

    I know they were testing the features, just found it funny.

    Edit: Also thank you for the update guys!

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