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Thread: War of Rights - Patch Notes

  1. #1141

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    Tyler28256's Avatar
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    Well now with this update looks like cycling a map during a line battle event is done with.

  2. #1142
    Hinkel's Avatar
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    Quote Originally Posted by Tyler28256 View Post
    Well now with this update looks like cycling a map during a line battle event is done with.
    You can contact a dev for switching to a map. Its a new admin command added 2 patches ago

  3. #1143

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    Quote Originally Posted by Hinkel View Post
    You can contact a dev for switching to a map. Its a new admin command added 2 patches ago
    For NA events devs don’t seem to be online unless there is a NA dev to contact.

  4. #1144

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    Quote Originally Posted by Hinkel View Post
    You can contact a dev for switching to a map. Its a new admin command added 2 patches ago
    How and who do we contact please

  5. #1145
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Tyler28256 View Post
    For NA events devs don’t seem to be online unless there is a NA dev to contact.
    We are sometimes - NA events are at 0200 hours for most of us so they aren't always very easy to attend to.

    Also while we'll be happy to change the occasional time of day/active skirmish area it is not something we are going to be able to offer all of the time - we don't have the time to do so.

    The admin commands will be yours to use when we release community hosted game servers.

    - Trusty

  6. #1146

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    Quote Originally Posted by TrustyJam View Post
    We are sometimes - NA events are at 0200 hours for most of us so they aren't always very easy to attend to.

    Also while we'll be happy to change the occasional time of day/active skirmish area it is not something we are going to be able to offer all of the time - we don't have the time to do so.

    The admin commands will be yours to use when we release community hosted game servers.

    - Trusty
    Fair enough

  7. #1147

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    Can't wait to try this one out, looks fun
    Just when I thought I was out...they pull me back in!

  8. #1148

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    Spawning in like siamese twins

    Since the last patch(es) we've been spawning in attached to each other, maybe the devs want to promote the 'group' feeling but it's hard to do combat

    Solution atm :

    • If you spawn, move 5 paces away so a new player doesn't spawn on you.
    • If you are attached, ask another player to run as fast as he can and bump into you.


    - We also had reports of some weird waving hand glitch, like the models have an extreme form of Parkinson's.

  9. #1149

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    Quote Originally Posted by Redleader View Post
    Since the last patch(es) we've been spawning in attached to each other, maybe the devs want to promote the 'group' feeling but it's hard to do combat

    Solution atm :

    • If you spawn, move 5 paces away so a new player doesn't spawn on you.
    • If you are attached, ask another player to run as fast as he can and bump into you.


    - We also had reports of some weird waving hand glitch, like the models have an extreme form of Parkinson's.
    Yes I can second this. Maybe it all got fixed with the latest 23MB or so Update/Fix?!

  10. #1150
    The 30 ish mb update contained a fix for the spinning left hand when being in right shoulder shift. It also made the game output some additional debug information which has and will help us fix additional animation gltiches. I am pushing another hotfix right now that contains some of these additional animation glitch fixes as well as a possible fix for players spawning inside each other with the new spawn points.

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