Well now with this update looks like cycling a map during a line battle event is done with.
We are sometimes - NA events are at 0200 hours for most of us so they aren't always very easy to attend to.
Also while we'll be happy to change the occasional time of day/active skirmish area it is not something we are going to be able to offer all of the time - we don't have the time to do so.
The admin commands will be yours to use when we release community hosted game servers.
- Trusty
CSA Captain
Can't wait to try this one out, looks fun
Just when I thought I was out...they pull me back in!
Since the last patch(es) we've been spawning in attached to each other, maybe the devs want to promote the 'group' feeling but it's hard to do combat
Solution atm :
- If you spawn, move 5 paces away so a new player doesn't spawn on you.
- If you are attached, ask another player to run as fast as he can and bump into you.
- We also had reports of some weird waving hand glitch, like the models have an extreme form of Parkinson's.
The 30 ish mb update contained a fix for the spinning left hand when being in right shoulder shift. It also made the game output some additional debug information which has and will help us fix additional animation gltiches. I am pushing another hotfix right now that contains some of these additional animation glitch fixes as well as a possible fix for players spawning inside each other with the new spawn points.