I moved my post to a new thread called "Suppression System Feedback."
I moved my post to a new thread called "Suppression System Feedback."
Last edited by Shiloh; 08-06-2018 at 04:35 AM.
Thanks for the feedback guys. I’d suggest creating a dedicated thread in order to discuss the updated suppression system.
In terms of the auto balance - that currently happens when a large portion of one team leaves the server. In a future update the outnumbering team’s players will be presented with the faction selection screen when they die (which means they will either have to wait until the teams are balanced enough to spawn again or they will have to select the outnumbered team).
- Trusty
Texas Poppin B
My Youtube:https://www.youtube.com/c/SarisTX
We have released a "hotfix" for yesterdays update
August 6th - Hotfix Released!
- Fixed all melee attacks with the new animations, requiring 4 hits to kill. Now the bayonet and swords requires two hits. The rifle as a club requires 3 hits.
- Reduced the max suppression when OutOfLine from 100% to 80% (Artillery can still make you 100% suppressed).
- Reduced the max suppression while Skirmishing from 80% to 70% (Artillery can still make you 100% suppressed).
- Added more blood particle variations when players are being hit by projectiles.
- Added a special blood particle effect for when players die in water.
- Reduced the brightness of water splash footstep particle effects.
- Fixed the spawn points on the Drill Camp.
- Possibly fixed players spawning in the air.
- Added footstep sounds for when moving with a rifle in melee mode without the bayonet attached.
Last edited by Shiloh; 08-06-2018 at 05:26 PM.
USA General of the Army
I moved this to "Spawning in sky."
Last edited by Shiloh; 08-08-2018 at 08:08 PM.