This auto balancer is going to be a disaster I feel. People did a good choice of balancing The game, and didnt need to have a program do it. all this is doing is keeping from wanting to play. I do not like waiting past 5 min after ive died to get back on the side I choose to be on, when my friends are on the side I choose to be on. those in companies should not have to be moved to fight against his team mates. if 1 lone member, is on then Ok, but once hes on with his team mates, the program should start looking to boot other guys to the other side. all this is doing is keeping people away, give me a cannon to shoot and i wouldnt care what side I was on LOL. Give people the ability to view at the roster join page, as you do in game. then people will know where they stand, and see where their friends are on what side. Not wait to see where they are in game. after spending 3 deaths in the penalty box as I feel it is and some 15 min and longer, I quit playing for the night with about 32 min total playing time.
I've found that looking at yourself is not at all reliable while doing drill moves, I too looked at myself at right shoulder shift and it looked fine. Clubbing the musket looked a bit off, but then in first person it looked fine. I also spawned a standard bearer, and when looking at myself and kneeling he just did an odd kind of curtsey lol, but in first person he knelt just fine. I think that viewing yourself is actually the problem.
''I'm here to play an American Civil War era combat game, not Call of Duty with muskets.''.
USA Major
I am looking forward to finally playtest the new version(s) on friday, great work CG! Keep the patches coming
I for my part am glad that there is some kind of autobalancing in effect now, this is a game after all and not a substitute for the real thing that happened over 150 years ago.
USA Captain
One might review the autobalancing system one more time
Last night I was fighting for CSA for approx 80% of the time. Then I got killed in a heroic charge and suddenly had to decide against my former comrades.
While I do support the autobalancing feature (after all, now I do have a chance to play my favorite site more often), I think there's still some tweaking required.
I'm not sure how to do it, but for once, I'd love to see some additional features:
-> 1st: once a certain amount of tickets got lost, (>=75% for one side) autobalancing should be turned off. Also switching sides should be forbidden. The only way how now sides lose their balance is if people quit en masse for one side. New players can still select the one side with less players according to standard balancing rules.
-> 2nd: if time is below 15 minutes, same rule kicks in as above: autobalancing is turned off and one can't switch to the other team anymore.
-> 3rd: players that fought longer for their side are less likely picked for force-switching, newer players get selected with an increased chance.
-> 4th: to avoid players getting annoyed by being picked all time for force-switching, each player can only be picked once per map (unless they manually switch back to their prefered side). So if you get picked to force-switch to USA, you won't get picked again once Federals get too many players.
Something like that.
And yeah, I was slightly disappointed, after all the stuff I did for the Rebs that evening, I had to put on a blue uniform and fire at my friends :'(
After all, the map was already at its close.
Last edited by CptData; 09-08-2018 at 12:15 PM.
Ingame Nick: [KRT.2ndAuriga]Cpt.Data
I'm not part of any Company: KRT is a clan playing Star Citizen and 2ndAuriga means I'm member of the 2nd wing of the Auriga Squadron.
all the AUTO BALANCER is doing for me is making me wait to get back on the SIDE I chose. Till I just give up and quit playing altogether for the night, hatting that I cant get back with my team mates. I want to fight with them not against them. and this auto balancer keeps us all as a team switching to the other side. we cant fix this as a team effort. i really hate this auto balance. All my team mates also feel the same way about this. all I see is less and less players are joining a match, and then disappear completely. the 100+ matches are less and less. This has rubbed players all the wrong way I feel.
September 21st - Update 121 Released!
- Major UI Update. Completely reworked and cleaned up the UI behind the scenes.
- A lot of new UI elements have been added to the DeployScreen but for now, that is only cosmetic and has no function yet.
- Updated most of the UI images to support 4k resolutions, making the UI look sharper.
- On the faction selection screen. You now join the faction you click on when you click on the USA or CSA image. Previously you would first actually join the selected faction when you moved on to the next page. This makes it easier to join the faction you want when there are lots of players on a server.
- When rebinding the keys in the options menu, it will now accept mouse keys as valid input.
- Added labels for the amount of players on each side on the faction selection screen.
- On the tab screen, it now also displays the total amount of players on the server.
- On the server browser, the Refresh List button now refreshes the server browser, though you currently may have to click on it a couple of times for it to work.
- When starting the game, the Campfire Games and War of Rights image can now be skipped by pressing any button, to get to the main menu more quickly.
- Added the 9th skirmish area "Bolivar Heights Camp" to Harpers Ferry. This skirmish area has the Confederates attacking the Union army camp of Bolivar Heights itself either via a direct assault or a more sneaky way up the heights through the forest to its flank.
Attachment 9374 Attachment 9375
- Updated Sherrick Barn model.
- Added Henry Rohrback Barn.
Attachment 9376
- Several visual updates to the Drill Camp level.
- Updated the flag by giving those that had it, a unique texture on each side.
- Added a new version of the flag for some of the confedereates.
- Made the golden fringes of some of the flag some a little bit more 3D and made them flap around a little more.
- Added a new flag for the 6th Louisiana.
- Fixed an issue where the player would play the enterSprint animation if the player started sprinting when the exitReady animation were playing. This change results in the weapon simply blending to the sprinting pose.
- Added procedural flinching to all players regardless of their class and weapon. It gets triggered by bullet whizzes, players dying and artillery shells.
- Made players recover from suppression when OutOfLine, slightly faster.
- Players can now start and stop aiming while the character is in the process of entering kneel or standing up.
- Slightly improved the aim transition of other players when they start aiming from melee mode with a bayonet attached.
- Fixed an issue where the movement keys would not always register when they were being pressed, forcing you to release and press a movement key again.
- Several visual updates to the Drill Camp level.
- Added blood and gore to the officers.
- The artillery now casts more rays towards the player, each slightly offset, to better check if the player is behind cover or not, in order to possibly kill them.
- Added a check for other players being stuck in geometry. If stuck, the player gets teleported to the proper position, this fixes players being stuck on the wrong side of a fence or the wrong side a wall of a building.
- The weapons on other players now gets removed when they die, producing better looking dead bodies.
- Possibly fixed a client crash when spawning for the first time.
- Fixed a possible crash when leaving a server.