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Thread: War of Rights - Patch Notes

  1. #1641
    Here's a bit of preview of what the next update will contain.

    Flag bearer spawning changes.

    The deploy UI now shows whether the flag bearer is Out of Line or if he is dead.

    Previously the entire spawn queue would be deleted if the flag bearer went Out of Line. Now the spawn queue simply just pauses and everyone keeps their place in the queue and the queue and timer automatically resumes once the flag bearer becomes Skirmishing or In Formation. If the flag bearer gets killed, the spawn queue still gets deleted and players will then have to choose to either spawn on the main spawn or wait for the flag to possibly be picked up and click deploy on the flag.

    Previously if there were 2 flag bearers on your team, players would always be spawning on Flag Bearer 2. Players would first start spawning on flag bearer 1 when flag bearer 2 died or became Out of Line. Now if you choose to spawn on the flag and there are 2 flag bearers, the spawn system will spawn you on the flag of your regiment but if there is only 1 flag bearer alive, both regiments will be able to spawn on that flag bearer.

    Let me also add that if a player from 42nd Pennsylvania spawns as the flag bearer and he then later dies. If the player who runs over and picks up the flag is from 32nd Pennsylvania, the flag will still belong to the 42nd Pennsylvania and thus 42nd Pennsylvania players will still prioritize this flag for spawning over the other flag that may be present on the battlefield.




  2. #1642

    CSA Captain

    Dutchconfederate's Avatar
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    Your forgot those artillery pieces in that update.

    But cool stuff. updates are always welcome

  3. #1643
    Quote Originally Posted by Dutchconfederate View Post
    Your forgot those artillery pieces in that update.
    I apologize, though I actually had a quite long discussion about it with our animator this morning

  4. #1644

  5. #1645
    Great work, can't wait for this flag spawn update. Yeehawww!

  6. #1646
    This is a very cool update and I'm sure people are going to appreciate this with the flags now doing what most people hoped they would

  7. #1647
    What the queue displays can still be a bit buggy.

    I also noticed that if you clicked Deploy on the flag and the flag bearer you were queued on got killed while the other flag bearer were still alive (The flag button first gets disabled when there are no flag bearers available), the spawn timer would just pause and never let you spawn, unless you clicked on the flag again and clicked deploy.

    Now if 2 flag bearers are alive, you enter the spawn queue on one of them, the flagbearer you entered the spawn queue on gets killed, you are then automatically transfered to the spawn queue on the other flag bearer if he is alive. This will result in the spawn timer instantly changing from for example 13 seconds to 4 seconds, and then resume counting normally.

  8. #1648

    USA General of the Army

    Oleander's Avatar
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    Did the issue of being 1st in the queue to spawn and the timer rolling over several times before ever actually respawing get resolved?

  9. #1649
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Oleander View Post
    Did the issue of being 1st in the queue to spawn and the timer rolling over several times before ever actually respawing get resolved?
    No, this is due to the way we show the queue position to the player.

    It is an estimated position as we don't network update all positions in queues of all players as that is too costly as per our programmer's feedback.

    - Trusty

  10. #1650

    USA General of the Army

    Oleander's Avatar
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    If that's the case would it be possible to prioritize certain classes like officers or nco's to the head of the queue?

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