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Thread: War of Rights - Patch Notes

  1. #1651
    Quote Originally Posted by TrustyJam View Post
    Which is why we're pleased to be able to continue to bring these kind of optimizations into the alpha.

    When the benchmark tool was first created a month or so ago the same identical test laptop got 19 FPS in total. Now it's at 47 FPS.

    - Trusty
    wow, great job guys! I always feel a pleasant feeling when an update comes out

  2. #1652
    Rbater's Avatar
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    Quote Originally Posted by Matt(Fridge) View Post
    I only live about an hour from Antietam so if you ever need anything photographed I can help you out.
    I'm 15 min away from the State Archives and have done some work for the MD Government/Have contacts with the MD Military Monuments Commission as well if there needs to be more info added or pics looked at.

  3. #1653

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    Quote Originally Posted by Leifr View Post
    This is all a terrible reminder that I should upgrade my GPU this year.
    Same here, but its a terrible time to do so....

  4. #1654
    WoR-Dev TrustyJam's Avatar
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    April 5th - Update 147 Released!

    - Reduced the amount of player data that is synchronized between the server and the clients. This is very experimental and may cause issues, it may however also possibly increase the performance of the server.
    - Added new and improved sword slash and stab animations.
    - Prevented the player from instantly entering shoulder arms if the player stops aiming after having started aiming while the exitReady transition is playing.
    - If the player is sprinting and then release W while still holding left shift. The player no longer has to release and press left shift again in order to resume sprinting.
    - Added an Admin menu to the Tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.
    - Prevented players from activating the worcam in the Picket Patrol game mode.
    - Fixed the benchmark not working.
    - Overhauled snake rail fences and added additional variants across all levels.
    - Fixed minor flag spawn issues, Harpers Ferry.

  5. #1655

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    Quote Originally Posted by trustyjam View Post
    april 5th - update 147 released!
    - added an admin menu to the tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.
    yes

  6. #1656
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    - Added an Admin menu to the Tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.

  7. #1657
    Matt(Fridge)'s Avatar
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    [QUOTE=TrustyJam;94218]April 5th - Update 147 Released!


    - Added an Admin menu to the Tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.

    Awesome, Thank you !

  8. #1658

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    Quote Originally Posted by TrustyJam View Post
    - Added an Admin menu to the Tab menu with support for kicking and banning players. If you are an admin, activate it by right clicking on a player name.
    Thank you.

  9. #1659
    WoR-Dev TrustyJam's Avatar
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    April 12th - Update 148 Released!

    - Possibly fixed a couple of crashes during gameplay, related to recent optimizations to the animation system.
    - Possibly fixed the issue with LastStand triggering on the new skirmish area for a player who just joined the server as LastStand ended on the previous skirmish area.
    - Fixed the player entering Ready if the player starts aiming from MeleeMode.
    - Fixed a desync issue with Ready and Double Quick, sometimes making players slowly walk on your screen where the client is in fact double quicking, resulting in the player teleporting every 10 meters or so in order for your client to catch up to the actual position of the player.
    - When admins right click on a player in the tab menu, the kick ban dialog will now appear where the cursor is instead of the upper right corner.
    - Added 2 additional cubemaps, one during sunset and one during sunrise for a smoother reflective lighting transition.
    - Updated time of day settings.
    - Vegetation material tweaks.
    - Added more fence variants to all levels.
    - Minor Antietam and Drill Camp level updates.
    - Added 2nd Maryland, 20th New York, Alabama state and 8th Florida flags.
    - Reworked 8th Alabama uniforms.
    - Optimized the stacked wheat bundles.

  10. #1660

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    8th Florida Infantry would like to say thanks to the CG, for finally giving us the colors! Thanks from us all!

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