USA Major
Nice! This sounds good. Will there be a "max player stress test" some time in the nearer future?
CSA Captain
any ETA on in-game names, so we don't have to constantly switch our Steam names? It's litterly the only thing holding me back atm, i really don't want to be bothered to switch my steam name into my regiment name and so forth
Texas Poppin B
My Youtube:https://www.youtube.com/c/SarisTX
September 17th - Update 72 (released)
- Added a new spawn system eliminating the long lasting issue with spawning inside eachother and thus getting stuck.
- Minor updates to Sherrick & Otto farm area.
- Trusty
Texas Poppin B
My Youtube:https://www.youtube.com/c/SarisTX
CSA Captain
September 20th - Update 73 (released)
- Added first version of a directional based melee system. When attacking you will always hit the center of where ever your view is pointed at, making it possible to aim your hits.
- Changed bayonet & sword stabs required to kill someone from 1 to 2 in order to bring the non vital areas being hit into the damage equation. It is the plan to replace this with a hitbox damage system that will determine whether the player requires 1 or 2 hits to take down (for instance torso, head = 1 hit to kill, legs, arms = 2 hits to kill) and thus bring in a higher amount of player skill to melee as well as a higher degree of uncertainty as to the outcome of the fight.
- Added screen effects when the player gets hit by the bayonet or hit by a rifle swing. Additional sounds for the effects will be added in a future update.
- When the player gets hit by a rifle swing, the amount of available stamina gets somewhat capped. When stabbed by the bayonet, the amount of available stamina gets severely limited.
- While in melee mode with a bayonet attached, if the player starts aiming and left clicks just before being fully aimed, the player will no longer unintentionally thrust with the bayonet.
- The player can now only move at the quicktime speed while thrusting the bayonet or swinging the rifle.
- When reload or fix/unfix bayonet is cancelled, the player can immediately start moving, without having to wait for the soldier to shoulder arms.
- The soldier no longer pulls the rifle up to the chest when double quicking in melee mode. While in melee mode with a bayonet attached, the bayonet is always pointing forwards.
- Added a new sprint animation for the officer when wielding the sword, when not in melee mode.
- Fixed an animation glitch when reloading a long arm rifle while kneeled, the rifle would spin 360 degrees. The fix will soon be applied to short arms as well.
- Added footstep sounds when double quicking with a sword.
- Possible fix for a potential crash when joining a server.
- All screen effects and stamina related sounds now resets when respawning or a new skirmish area starts.
Known issues
- It is still not possible to melee attack through the gaps in a fence.