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Thread: War of Rights - Patch Notes

  1. #831

  2. #832

    CSA Captain

    Charles Caldwell's Avatar
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    80 players, little by little we are getting there...
    4th Texas 'C' Company

  3. #833

    CSA Major

    MrMundy's Avatar
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    From family feud to civil unrest is this slowly going towards a proper war. Lovely.

  4. #834

  5. #835
    WoR-Dev TrustyJam's Avatar
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    October 23rd - Update 81 Released!


    - EXPERIMENTAL. The new player limit is 80 players. This new player count is highly experimental and lots of client crashes or server crashes may occur.
    - Increased server performance slightly.
    - Fixed some animation glitches.
    - Possible fix for dead bodies frozen in Shoulder Arms.
    - Added an impulse to players when they get hit, slightly pushing them in the direction the bullet was flying.
    - Fixed faction selection screen not disabling a locked faction, allowing you to select CSA but presenting you with Union regiments.
    - Increased the starting morale amount for both the defending and the attacking team by 30%.
    - Decreased point capture speed by 50%, giving defenders more time form up in a last effort to retake it instead of rushing in one at a time while being Out of Line.

    - Trusty

  6. #836
    WoR-Dev TrustyJam's Avatar
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    October 28th - Update 82 Released!


    - Experimental feature to reduce CPU load on both clients and servers by delaying the update of distant players by X amount of frames based on their distance to the client.
    - Fixed a bug that caused the reload animation to be hidden if the player started reloading while sprinting.
    - Replaced the last old rocks on Antietam and some of them on the drill camp map.
    - Reduced artillery barrage shell amount by 20%.
    - Increased Miller's Cornfield skirmish area capture area size in an effort to bring a wider range of possible outcomes and tactics to the area.
    - Tweaks to the time of day settings around noon.
    - Updated melee movement animations for bayonetted weapons.
    - Fixed a server crash.

    - Trusty

  7. #837
    Can you guys not update the game when we're mid event lol. Thanks

    I get off of a terrible week of work and get on for 20 minutes for my weekly indulgence only to have all the servers crash and everyone forcibly dispersed.
    Last edited by Poorlaggedman; 10-28-2017 at 01:34 AM.
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  8. #838
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    Can you guys not update the game when we're mid event lol. Thanks
    Sometimes we do sometimes we don't.

    If you're concerned with gameplay interruptions I'd like to refer you to the game being in its alpha phase.

    - Trusty

  9. #839
    You say that for everything. Also hopefully it's just me but I can't get back in a server. Never-ending load screen. Nevermind. It worked after three times
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  10. #840
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    You say that for everything. Also hopefully it's just me but I can't get back in a server. Never-ending load screen
    It's true for most things.

    Our schedule doesn't allow us to push an update tomorrow as we have family matters - birthdays to attend to etc. We want to test the server cpu load optimizations during the sunday events thus making now the best time to release the update.

    You are testers at this stage, not players.

    Your joining server "issue" is due to the servers taking a few minutes to start up after an update.

    - Trusty

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