thanks a lot for your efforts CG Team! Have a great christmas time!
USA Major
thanks a lot for your efforts CG Team! Have a great christmas time!
I write for my personal account and from personal experience, unless stated otherwise.
I just pushed an update to fix the camera issue while kneeling. Unfortunately the update ended up being somewhat large, roughly 720 mb (had to go through a lot of files to figure out where the problem was). It was caused by a crash fix from the previous update. When joining the server, on rare occations the game would crash while reading the kneeling constraints from the file system (The stuff that prevents you from spinning the camera 360 degrees while kneeled). The crash fix involved a different way of getting the data for the kneeling constraints, but we'll just have to find another solution for that particular fix.
USA Major
thanks a lot, but seriously: Get some Christmas quality time CG!
Thanks a lot too And Merry Chrismas to all CG team !
Cpt. P . Cleburne
COS of 18th LA
1st Brigade
Stonewall Jackson's Second Corps
Captain P. Clebrune
Commander ofCompany F "French Legion"
In 6th Louisana Tiger Batallion
December 29th - Update 89 Released!
- Released the WoR-Cam for creating cinematic videos. To use it, press F9 once spawned. The focus of the camera is to provide a cinnematic tool more so than a spectating one. Because of this, the camera has a relatively high amount of inertia to counter sudden jarring mouse movements.
Control the camera movement by your WASD keys and its direction by your mouse.
Pan the camera left, right, up and down by holding the middle mouse button and move the mouse.
Holding the left mouse button will change the camera field of view, effectively working as a zoom function.
The right mouse button will spawn a faction flag at the location of each player to help locating them.
Left control lowers the height of the camera and spacebar increases it.
Scrolling up or down on the mousewheel will change the speed of the camera while holding shift will increase the camera speed for as long as it is pressed.
- Made the Dynamic Depth of Field focus correctly when standing close to trees as well as made it react slightly faster to changes.
- Hit sounds now correctly trigger again.
- Placed 3 inch ordnance cannons throughout the battlefield. All positions and numbers of pieces are historically accurate. While not functioning yet, the cannons provide nice battlefield props which will be expanded upon with more assets as they are being completed.
Attachment 7669Attachment 7670
- Updates to character hair materials.
- Trusty