It would be cool to see variations in the musket reloading animation. While they were trained to reload swiftly and orderly the soldiers weren't robots. In the fray of combat or for tedious target practice repetitions the solider's hands may have slipped or simply sequence would not be the same over and over again. Maybe after a close encounter with a cannon explosion one might drop their ramrod. These are just ideas of course but I would suggest that when a musket is reloaded each step has multiple different animations randomly chosen from in a random sequence with different groups of animations depending on the climate of the battle. For instance, A solider on the front line being fired at by multiple enemies would be hasty and more likely to slip up in the sequence and the player would witness a sequence conveying that message. The team has done an incredible job at integrating as much realism into the game as possible and in the spirit of that I think the variety in reloading would be appreciated.
You guys rock, I hope this gives you something to think about