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Thread: The Behavior of Soldiers Wounded in Battle by Kevin O達eirne {PDF FILE} ON PAGE

  1. #1
    RhettVito
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    Post The Behavior of Soldiers Wounded in Battle by Kevin O達eirne {PDF FILE} ON PAGE

    A few days ago I came across this very well written article about the experiences of battle and how it looked from the soldiers perspective The article gives many first-hand accounts such as ''The Experience of Being Shot'', ''Agony of the Wounded '' and ''The Wallop of “Spent” Bullets'' Just to name a few in the article.

    From my point of view, this brings a new aspect to of how the battle deaths and wounded need to be portrayed in reenactments or in this case ''War of Rights ''
    Yes I know some of the stuff in the article would be hard to put in the game yet a lot of it can most certainly be placed in game time will tell. Anyway enjoy the article !!!


    “HOWLING DERVISHES DANCING AND KICKING
    AROUND IN OUR RANKS”
    The Behavior of Soldiers Wounded in Battle
    by Kevin O’Beirne



    Despite its morbid nature, people are fascinated by the topic of Civil
    War battle casualties: statistics, photographs of the slain, and soldier
    accounts of casualties and—indeed—of what it was like to be shot.
    The latter is the focus of this article, which attempts to answer the
    question, How did solders behave when they were wounded in battle?
    For better or worse, reenactments of battles are important to the
    reenacting hobby—both for participants and spectators.

    While there is strong debate in some quarters about whether “battles” should be
    presented at all (apparently due to their inherently inaccurate nature
    and tendency to promote mock heroics), they will undoubtedly remain
    a big part of reenacting for the foreseeable future. Therefore, the
    depiction of casualties is an important and delicate subject.
    This essay presents the results of historical research on wounded
    soldiers, together with recommendations on how reenactors should
    portray casualties in “battle” scenarios.




    Please Download the file below to view the rest of the article I promise you want to regret it.
    Within it the article it explains the horrors of war in with very precise detail
    this is well worth the time to read it.


    PDF File click to download the file
    https://www.google.com/url?sa=t&rct=...PQwb5TzZt6TDjA
    Last edited by RhettVito; 01-07-2017 at 10:41 PM.

  2. #2

    CSA Major

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    Interesting addition to the aspects of battles and the war that could add a new layer to the simulation!

  3. #3
    RhettVito
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    ''Exactly how one portrays reacting to a serious injury requires both
    study and some imagination. Certainly reenactors can study films of
    modern warfare but should consider that a man’s initial reaction to
    being hit with a modern high-velocity bullet is different than the
    body’s reaction to bring struck with a slow-moving, ponderous minie
    ball or canister projectile. A modern bullet, despite its comparatively
    small diameter, has enough force to “instantly” nail almost anyone to
    the ground; in contrast, how Civil War soldiers reacted to being shot is
    described above.'' Kevin O’Beirne Look in the PDF file under Implications for Reenactors to read the rest of this



  4. #4

    USA Major

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    Make sure the devs read that article. It's very good at demonstrating how the wounded behaved.
    "I'm ashamed of you, dodging that way. They couldn't hit an elephant at this distance." Major General John Sedgwick: His last words.

  5. #5
    RhettVito
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    Quote Originally Posted by Henronicus View Post
    Make sure the devs read that article. It's very good at demonstrating how the wounded behaved.
    Thanks man sorry for the late reply. I think a few of them already have .

  6. #6

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    Splendid PDF Rhett. Well worth a read by anyone...... be they players or even devs.

    p.s. also love that video on bullet penetration... if I was a game developer I'd find that infinitely helpful in creating a game where realism rules

  7. #7
    RhettVito
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    Quote Originally Posted by SemajRednaxela View Post
    Splendid PDF Rhett. Well worth a read by anyone...... be they players or even devs.

    p.s. also love that video on bullet penetration... if I was a game developer I'd find that infinitely helpful in creating a game where realism rules
    Not my work thank Kevin O’Beirne he is the amazing guy who made this

  8. #8
    Jack Clock's Avatar
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    I am jealous of whatever reenactors that article was talking about. I have never seen a gory reenactment ever.

  9. #9
    RhettVito
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    Quote Originally Posted by Jack Clock View Post
    I am jealous of whatever reenactors that article was talking about. I have never seen a gory reenactment ever.
    Lol bro

  10. #10

    USA Sergeant

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    Read this devs.

    Pvt. William J. Sadowski

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