Below is the original post, from here on are results of testing 9 shot groupings at various distances with various ammunitions at the tents and recording drop, and spread, all shots are aimed at the center of the target which is the side of a tent! Feel free to do your own testing and let us know if we're on the money!
Hey guys, I recently got a computer worthy of playing the game and the first thing I did was go to the range to try and see how realistic the bullet drop and accuracy is with the various guns and how the rifle sightings work. I found that most engagements in the skirmishes mode are well under 100 yards, which is the basic sighting for all of the rifles, but I figured why not try and gauge the holdover for distances beyond that, or when I should raise the sights to compensate the elevation. The way I figure it, realistically the worst range we would probably be firing at each-other at would be about 200 yards in which case one should not be surprised to miss, but I wanted to make sure I will have a decent idea of the holdover required.
So, back to the range. I found out by standing at the fence on the CSA Drill Camp that when I fired at the top of the furthest group of white targets with various rifles at a 100 yard sighting, the bullet would drop to about the center of the target. Thus since the rifle was sighted for 100 yards and the bullet dropped the target would be approximately just over 100 yards. I backed up to about 150 yards and fired ~20 shots in groups of three aiming right on the top of the target, and increasing about half a target length above each set of three shots. My tests ended with zero hits, I thought that was quite odd as I fired enough lead in the vicinity of that target to do plenty of damage.
So the next part of my test I decided that there must be some limit on where the target animation pops up in relation to the fence. So to test this I shot at the closest targets which at the range I was firing at I figured would be about 100 yards so I fired multiple times at a range I knew I should be hitting at and nothing happened again. So unless my tests were ridiculously flawed through personal error, I think I proved my hypothesis (at least to myself).
Unless a developer can disprove this evidence I will be glad to accept that I'm a poor shot, but if not I suggest extending the range of the animation and possibly when going into the tactical view to see how far the targets are away from the player so that we can learn how far to elevate our aim. If anyone has any ideas or has tested this themselves please feel free to share and thoughts, results, or ideas on how to improve the range!
P.S. I have since been informed that the actual range may not be working properly thus possibly rendering some of my tests above invalid, and so me and some friends are conducting tests on the fences, which show bullet hits and the results of which can be found below.