Originally Posted by
Poorlaggedman
I can sort of see a relation to reality that you might be able to lose more in a close formation and not break.
You'll only know if it works when people challenge it and right now people look like the off-year anniversary reenactors running around with 8 man regiments into thick brush firing volleys at each other, the entire concept of 'skirmishing' be damned.
That will also pit people against each other on their own team. With any system you are relying very heavily on group-thought to move any sort of formation around. I know a lot of folks play like bots right now but they're going to be in the minority over time. The fact that any random person can be an officer (and with there being no good alternative to that) you'll end up with a dysfunctional monotony in gameplay if most players choose to arbitrarily stick together for the sake of spawn benefits with little room for break-off movements ("Hey, what those guys are doing is better, let's do that instead.")
If the system is punitive enough to be a real deterrent then lone wolves are priority targets -- and therefore a significant distraction -- and therefore more effective for drawing fire. While still being more effective on an efficiency basis for kills to deaths. It seems like something of a conundrum