Originally Posted by
Poorlaggedman
Chain the animator to his desk and have him add in a couple fumbling animations for each segment and program them in to happen on occasion, moreso when under duress.
With each able to be either aborted outright (as current reloads) or finished on their own. The next attempt at reloading should start with where it left off or whatever number stage (1, 2, 3) the player starts. I'm not sure what would happen if tried to fire with multiple cartridges rammed down? Would it blow up?