Originally Posted by
JohnDewitt
So can a dev confirm the game uses Raycast at the moment?
If the bullet physics is handled by Raycast then your musket basically projects a perfectly straight line from the center of your screen and registers a "hit" on any collision object, e.g. anything solid including players. In player terms this is often referred to as "hit scan". There is no bullet drop since this line is perfectly straight or bullet speed as the Raycast happens as fast as the clientside computes it (e.g. milliseconds).
It's normal to use this method for prototyping however and will in the future likely be replaced by a more advanced method where projectiles are spawned and moved at the proper speed. They'd also be affected by gravity. In fact most small map shooters like all Call of Duties only use Raycasting because it is very light on the CPU.