Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: Bayonet Charge

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Banned
    Join Date
    Nov 2017
    Posts
    32

    Bayonet Charge

    Hey guys, I'm a pretty big fan of the game so far. It has a real authentic feel.

    Does anyone else think implementing a bayonet charge would be a good idea? If you've ever played Battlefield 1 for example, they have a key where your character can sprint all out and will bayonet an enemy if in your path. Considering this is a WWI game, and hand-to-hand combat was WAY more prevalent during the War Between the States, I think the same type of bayonet charge could really benefit this game.

    It would basically work as a sprint bar, that would diminish after each bayonet charge, then will fill back up as you slow down and walk around (maybe a 20-30 second wait)?

    Any thoughts?

  2. #2

    USA Major

    Shiloh's Avatar
    Join Date
    Feb 2016
    Location
    Shepherdstown, WV
    Posts
    715
    I'm confused by this Younger. There are bayonet charges in WOR where you typically sprint into your opponent jabbing like heck until you either die, or there are no enemies left. During the Civil War hand-to-hand combat was not that 'common' as most guys didn't have the stomach for driving a bayonet into someones gut and most commanders wouldn't order it. There are certainly accounts at Spotsylvania, the Battle of Franklin, Kennesaw Mountain, etc. and it certainly happened but I feel like it happens WAY more in WOR than it did in real life. Are you talking about something that's coded into the game?

  3. #3
    It's not needed. The bayonet system when finished will be considerably better than it is now, and better than BF1. And as Shiloh said, hand to hand combat was not super common because people didn't want to go into the enemy lines with a bayonet and their friends, possibly facing multiple walls of fire. And the BF1 system does a whole animation and you are incredibly vulnerable along with you cannot easily maneuver or get out of it, which we would want in WoR.

  4. #4

    USA Captain

    TheRegulator's Avatar
    Join Date
    Apr 2017
    Location
    Denmark
    Posts
    204
    Quote Originally Posted by McMuffin View Post
    It's not needed. The bayonet system when finished will be considerably better than it is now, and better than BF1. And as Shiloh said, hand to hand combat was not super common because people didn't want to go into the enemy lines with a bayonet and their friends, possibly facing multiple walls of fire. And the BF1 system does a whole animation and you are incredibly vulnerable along with you cannot easily maneuver or get out of it, which we would want in WoR.
    Better than BF1 (That will require a lot, as its very good )..... How do you know ? No one knows much about that, except those who make the game.
    And the claim that bayonets where not used much is not right .... Its build on the perception that only a few came into field hospitals with stab wounds ... And then the conclusion, that it was rear cause of death. Its wrong !
    Close combat was deadly ... And the dead stayed on the battelfield, no one will ever be able to tell the right numbers of deaths cause by the bayonet, for the same reason.
    Last edited by TheRegulator; 12-02-2017 at 11:14 AM.

  5. #5
    Quote Originally Posted by TheRegulator View Post
    Better than BF1 (That will require a lot, as its very good )..... How do you know ? No one knows much about that, except those who make the game.
    And the claim that bayonets where not used much is not right .... Its build on the perception that only a few came into field hospitals with stab wounds ... And then the conclusion, that it was rear cause of death. Its wrong !
    Close combat was deadly ... And the dead stayed on the battelfield, no one will ever be able to tell the right numbers of deaths cause by the bayonet, for the same reason.
    Well, if they don't try and improve the system then they will have an unfinished and broken melee system, so I can feel that it is safe to assume it will get better. If we can stab someone with a bayonet, that's all we really need.
    Last edited by McMuffin; 12-04-2017 at 10:52 PM.

  6. #6
    Banned
    Join Date
    Nov 2017
    Posts
    32
    I'm not saying I prefer B1 bayonet system to WoR...I agree that the battlefield version leaves you open. But for me right now, the bayonet thrust is not totally reliable. Sometimes I'll be clicking to attack and it won't budge, it just feels a bit sticky. I just wish it was a little more fluid

  7. #7
    It was a lot better, and I do wish that they reverted melee back to what it was.

  8. #8
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,133
    Quote Originally Posted by Younger Longest View Post
    I'm not saying I prefer B1 bayonet system to WoR...I agree that the battlefield version leaves you open. But for me right now, the bayonet thrust is not totally reliable. Sometimes I'll be clicking to attack and it won't budge, it just feels a bit sticky. I just wish it was a little more fluid
    That is because we have a cool down of a few seconds on melee attacks to lessen their deadliness. This makes it pretty much impossible to chain stab an entire line you've come up behind.

    Quote Originally Posted by McMuffin View Post
    It was a lot better, and I do wish that they reverted melee back to what it was.
    While certainly not complete yet, we're rather happy with the changes to the system (requiring several stabs/hits to kill somebody). This is in effect to increase the time to kill and thus make a head on charge more of a gamble than it was before (we got lots of feedback in regards to players engaging in melee too often).

    - Trusty

  9. #9
    Quote Originally Posted by TrustyJam View Post
    While certainly not complete yet, we're rather happy with the changes to the system (requiring several stabs/hits to kill somebody). This is in effect to increase the time to kill and thus make a head on charge more of a gamble than it was before (we got lots of feedback in regards to players engaging in melee too often).

    - Trusty
    I liked the direction in which the melee system is going, and one thing in specific I liked was melee kills taking stamina. But listen, people and units are still doing tons of bayonet charges. I see it in events and smaller battles. The stamina effect is plenty, trust me, it makes it fair enough to where after two stabs a person is now totally vulerable and defending is more balanced. The two hit thing doesn’t really make sense, it’s just an annoyance and hasn’t deterred people from the charges.

  10. #10
    WoR-Dev TrustyJam's Avatar
    Join Date
    Jan 2013
    Location
    Denmark
    Posts
    5,133
    Quote Originally Posted by McMuffin View Post
    I liked the direction in which the melee system is going, and one thing in specific I liked was melee kills taking stamina. But listen, people and units are still doing tons of bayonet charges. I see it in events and smaller battles. The stamina effect is plenty, trust me, it makes it fair enough to where after two stabs a person is now totally vulerable and defending is more balanced. The two hit thing doesn’t really make sense, it’s just an annoyance and hasn’t deterred people from the charges.
    Thank you for the feedback.

    I see a clear reduction in melee engagements (especially the annoying rambos taking out a huge number of enemies) since after the introductions of the changes to the systems - but we all experience different stuff.

    - Trusty

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •