Originally Posted by
McMuffin
I liked the direction in which the melee system is going, and one thing in specific I liked was melee kills taking stamina. But listen, people and units are still doing tons of bayonet charges. I see it in events and smaller battles. The stamina effect is plenty, trust me, it makes it fair enough to where after two stabs a person is now totally vulerable and defending is more balanced. The two hit thing doesn’t really make sense, it’s just an annoyance and hasn’t deterred people from the charges.