Cool, when was this?
CSA Major
Cool, when was this?
CSA Major
Okay, missed that then.
Think 6thAL wasn't there arround that time
Also our Line Commander has been sick for some time Fypear, expect more lines once he returns to full health.
6th Alabama Volunteer Regiment "2nd Battalion - Co. H & K"
Batt. Recruiter JT
Add me on steam under the name "[6thAL]SCpl. JT" if you're looking to join up.
You do not see volleys anymore for very different reasons. Most of the tactics used on these smaller skirmish maps do not call for mass volleys as they can be a tactical disadvantage, especially if you have very few men. If you are below eight men, most people do 'Fire at will' because it is just easier and most commonly does more damage. Plus in a small skirmish area, not everyone will see a target and just fire for no reason which can further leave the already small line open as people who previously had no intention to shoot, shot, instead of being able to cover those who shot for a reason.
TL;dr, skirmish maps have very little need for volleys because they are not designed that way or at least rarely play out in 'line battle' formation anymore. The formation buff works fine for the skirmish maps. We don't need to add more buffs except maybe adjust suppression.
Trying to find a way to 'promote' line fire is a good idea, however I voted 'No' at the moment.
Fact is there are already complex systems in place (morale, the new 'buff' when not kneeling ...)
Suppression sounds logical and in fact it kinda works, when you see a line aiming ... well you first reaction is not to stand there waving you hands
I write for my personal account and from personal experience, unless stated otherwise.
CSA Major
Atleast you know what i mean redleader,
There has to be someting that encourage line firing
And promote it
I voted no and I'm all about suppression more than anyone here. You can't take an overly complicated thing and be like "Vote, here are your choices." No. Every bullet should count in some manner and have some effect that builds and cools down. Obviously if you're getting a certain volume coming at you then it's going to build and build until your best option is to go somewhere to cool down. There is some sort of suppression system in the game but it generally only triggers when you're behind a fence (since you're almost impervious to fire) and when the enemy is firing at you a lot. It doesn't necessarily seem to require volleys and the effects are overly cinematic.