The event ran much better than I expected, I didn't even expect it to get past 120, but that was the capacity it ran best at during the event. The sound bug was terrible, but, the good news is that all of the issues we encountered I am very confident that the developers can fix, so I'm hyped to see how this goes!
Overall though, I think that the server was most stable at 125 people, but, 140 people on the server was playable except for the sound bug much more prominent and frames dying more often.