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Thread: Regiment Suggestions and Bugs

  1. #161
    WoR-Dev Hinkel's Avatar
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    Thank you for the suggestion.

    I just wanted to add, that no officer looks like the real person ingame (there might be some similarities in some cases)

    As you also noticed, some regiments were lead by a captain or major during Antietam. We still have the other ranks available for them ingame, so it would be hard to portray every officer ingame. If I would model the colonel like the real person, I am sure other suggestions would follow for every single officer rank for various regiments
    Last edited by Hinkel; 08-25-2019 at 06:24 PM.

  2. #162

    USA Captain

    Tyler28256's Avatar
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    Quote Originally Posted by Hinkel View Post
    Thank you for the suggestion.

    I just wanted to add, that no officer looks like the real person ingame (there might be some similarities in some cases)

    As you also noticed, some regiments were lead by a captain or major during Antietam. We still have the other ranks available for them ingame, so it would be hard to portray every officer ingame. If I would model the colonel like the real person, I am sure other suggestions would follow for every single officer rank for various regiments
    Oh Hinkel you already know I sent you my suggestions hahahahaha.

  3. #163

    CSA Major

    Cheeto's Avatar
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    Just a quick question, on the South Mountain map Cox, is there a way to up the timer on last stand. On the CSA side if we go into last stand and are at main spawn it only gives you 20 seconds and we never make it to point, I dont know if this has been brought up before. But it would be hella cool if fixed.

  4. #164
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Cheeto View Post
    Just a quick question, on the South Mountain map Cox, is there a way to up the timer on last stand. On the CSA side if we go into last stand and are at main spawn it only gives you 20 seconds and we never make it to point, I dont know if this has been brought up before. But it would be hella cool if fixed.
    Hi there!

    Thanks for the report.

    We're aware of the issue and are currently looking into updating several systems tied to the end game event mechanics.

    - Trusty

  5. #165
    Hello It seems that the Hampton's Legion regiment in the game is just Company H or the "South Carolina Zouave Volunteers" I am completly fine with this as I love the uniforms, I think it would be nice to add the company's flag into the game instead of the standard confederate battle flag that the regiment currently uses.

    The flag looks like this : Attachment 11405
    I like the Tiger head.

    Here are some websites that talk about the flag: http://www.geocities.ws/confzoauve/S...olunteers.html
    http://www.wadehamptoncamp.org/hist-fhl.html

    That's my suggestion. Many thanks
    Last edited by Ghost30; 09-28-2019 at 01:19 PM.

  6. #166
    This idea was a combination between the minds of myself and Vito, We were thinking possibly giving officers(Or Admins) The ability to place small human silhouettes in the drill camp(and possibly the upcoming Artillery Range), Player sized targets made of straw or whatever would fit the time period, We believe this would be a nice addition to the game. With the current firing range on the Drill Camps both CSA and Union, you are limited to fixed targets that would only work in the so called "Perfect world" and serve little to no help in assisting players in actual line battles. Pro's of this would give players more "Realistic" targets to fire at while also leaning away from the firing range, Again this would take advantage of the large Drill Camp map and bring life to the entire camps for both sides. However if there are already plans in the work to fix or improve this aspect of the game I apologize in advanced. Again the worst type of question in life is the one not asked! Thanks ~1stLt.HazedVision~ 4th NJ, Company A

  7. #167

    USA Major

    RhettVito's Avatar
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    Quote Originally Posted by HazedVision View Post
    This idea was a combination between the minds of myself and Vito, We were thinking possibly giving officers(Or Admins) The ability to place small human silhouettes in the drill camp(and possibly the upcoming Artillery Range), Player sized targets made of straw or whatever would fit the time period, We believe this would be a nice addition to the game. With the current firing range on the Drill Camps both CSA and Union, you are limited to fixed targets that would only work in the so called "Perfect world" and serve little to no help in assisting players in actual line battles. Pro's of this would give players more "Realistic" targets to fire at while also leaning away from the firing range, Again this would take advantage of the large Drill Camp map and bring life to the entire camps for both sides. However if there are already plans in the work to fix or improve this aspect of the game I apologize in advanced. Again the worst type of question in life is the one not asked! Thanks ~1stLt.HazedVision~ 4th NJ, Company A
    Would be nice to have that.

  8. #168
    Quote Originally Posted by RhettVito View Post
    Would be nice to have that.
    That Would be very nice to have.

  9. #169

    USA 1st Lieutenant

    Xbwalker's Avatar
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    Quote Originally Posted by HazedVision View Post
    This idea was a combination between the minds of myself and Vito, We were thinking possibly giving officers(Or Admins) The ability to place small human silhouettes in the drill camp(and possibly the upcoming Artillery Range), Player sized targets made of straw or whatever would fit the time period, We believe this would be a nice addition to the game. With the current firing range on the Drill Camps both CSA and Union, you are limited to fixed targets that would only work in the so called "Perfect world" and serve little to no help in assisting players in actual line battles. Pro's of this would give players more "Realistic" targets to fire at while also leaning away from the firing range, Again this would take advantage of the large Drill Camp map and bring life to the entire camps for both sides. However if there are already plans in the work to fix or improve this aspect of the game I apologize in advanced. Again the worst type of question in life is the one not asked! Thanks ~1stLt.HazedVision~ 4th NJ, Company A
    I second this. The USA fires at the target at the oblique. It works but not so well. Human sized targets would be fantastic.

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