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  1. #1

    USA Brigadier General

    Maximus Decimus Meridius's Avatar
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    keep officers great exclamation point.
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  2. #2

    USA General of the Army

    A. P. Hill's Avatar
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    There has been tons of discussion on these forums about this.

    What HAS BEEN RESOLVED is, this game is not about the individual, it is "team", Company based. There will be zero effort put forward in making this wish happen.

  3. #3

    USA Brigadier General

    Maximus Decimus Meridius's Avatar
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    I would appreciate more emotes for the officers to give commands with their sabre.

    In terms about "Q Line" I dont use it very often (to be honest I didnt know that it didnt work for some weeks) because I try to have and give my men a "realistic" feeling but sometimes in heat of battle it's a nice feature to tell not-company-members what they have to do.

    So I am rather against such features or pro such things. I will wait what CG plans since they have so often very nice surprises for us even not everything is great (like the speed mechanic)


    Quote Originally Posted by A. P. Hill View Post
    There has been tons of discussion on these forums about this.

    What HAS BEEN RESOLVED is, this game is not about the individual, it is "team", Company based. There will be zero effort put forward in making this wish happen.
    And more words about the Kill thing are not needed. It's good how it is.
    http://www.warofrightsforum.com/image.php?type=sigpic&userid=522&dateline=14500460  02


  4. #4

    CSA Brigadier General

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    We should have some form of rating combat performance for each player. Even if it's only on training servers.
    Hit that Subscribe Button

    https://www.youtube.com/user/360Nomad

  5. #5
    You can pretty easily go into a training server and find someone to do target practice with/on. Just tell each other when you're hit
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  6. #6
    I agree. I'd prefer there wasn't even an icon. Even the q line feature is kind of dumb and can be put in stupid places. Possibly (if I remember it's prior implementation) even to highlight an enemy force. More elaborate use of the saber would be more appropriate seeing as how that's the main use of the thing.
    Gameplay Suggestions: https://www.youtube.com/watch?v=JjUuaVXTJsY


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  7. #7
    WoR-Dev TrustyJam's Avatar
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    Quote Originally Posted by Poorlaggedman View Post
    I agree. I'd prefer there wasn't even an icon. Even the q line feature is kind of dumb and can be put in stupid places. Possibly (if I remember it's prior implementation) even to highlight an enemy force. More elaborate use of the saber would be more appropriate seeing as how that's the main use of the thing.
    It has always been limited in terms of distance you’re able to put it at - you’d have to be in a melee with the enemy to use it as a marker.

    - Trusty

  8. #8

    USA General of the Army

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    Maybe, A after action report could be done, at the end of a match, as to how many a person shot and where hit, with distance, to further aid in combat, i.e. distance per type of weapon, no since in shooting at something that has no chance of ever hitting.

  9. #9

    CSA Colonel

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    Quote Originally Posted by calmmyst View Post
    no since in shooting at something that has no chance of ever hitting.
    I will assume you mean no "sense", and I disagree. The confusion of battle is something that few games replicate because of scoring systems that give you too much info. It is something that this game is currently doing very well and it is something I would hate to see changed simply because people used to Call of Duty can't play without scores, ranking, power-ups or XP.

  10. #10

    USA General of the Army

    A. P. Hill's Avatar
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    Quote Originally Posted by calmmyst View Post
    Maybe, A after action report could be done, at the end of a match, as to how many a person shot and where hit, with distance, to further aid in combat, i.e. distance per type of weapon, no since in shooting at something that has no chance of ever hitting.
    Once again, this game is not focused on individualism ...

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