Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Drill Camp Class Limits

  1. #11

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    500
    Quote Originally Posted by Redleader View Post
    (you can respawn untill you have the right rank)

    We keep hoping for the rank selection they showed us last year for the spawn menu.

  2. #12
    Definitely.

    Also should get rid of the team balance requirement for all servers.
    Suggestion: Formations, Suppression, Spawning, Leadership https://www.youtube.com/watch?v=cZqPsbvyD8s


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  3. #13

    CSA Captain

    Saris's Avatar
    Join Date
    May 2016
    Location
    South East Texas
    Posts
    1,284
    Quote Originally Posted by Poorlaggedman View Post
    Definitely.

    Also should get rid of the team balance requirement for all servers.
    I disagree, if there was no balance, the majority wouldnt play on Union or the winning team
    Texas Poppin B
    My Youtube:https://www.youtube.com/c/SarisTX

  4. #14

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    500
    /bump

    It seems there's agreement for the drill camp restrictions to be removed.

  5. #15
    WoR-Dev Hinkel's Avatar
    Join Date
    Feb 2013
    Location
    Germany
    Posts
    1,870
    Right now, the script for each regiment (their uniform, class names, restrictions and such) is used for all game modes.
    Bit more complicated to split the system. But could be an option for the future

  6. #16
    Are there plans to combine the "Drill Server" with the normal servers in the future? I assume they will be interchangeable one day and not limited to either running Drill Maps or combat ones.


    Quote Originally Posted by Saris View Post
    I disagree, if there was no balance, the majority wouldnt play on Union or the winning team
    Incorrect. I'm not a proponent of 'public' chat on the server (better to not have it) but I had a server for years and years and years with no limit (up to +31 on a side) and very rarely did teams stay stacked for long due to people appealing to fix teams unless required by the scenario. Besides that's where the game should step in with subtle penalties in spawn times to the stacked team (works like a charm) unless the server set a flat time spawn. +1/2/3/15 isn't really as big of a deal as people make it out to be. All scenarios should be possible. +/- 1 team balance is a criminal absurdity in an Alpha of all places (now's the time to experiment with stacked teams)
    Suggestion: Formations, Suppression, Spawning, Leadership https://www.youtube.com/watch?v=cZqPsbvyD8s


    Old Pennsylvania Discord: https://discord.gg/MjxfZ5n

  7. #17
    WoR-Dev Hinkel's Avatar
    Join Date
    Feb 2013
    Location
    Germany
    Posts
    1,870
    Quote Originally Posted by Poorlaggedman View Post
    Are there plans to combine the "Drill Server" with the normal servers in the future?
    No, they will stay seperate. The plan is to add new and unique features to the Drill Servers in the future (like roleplay actions).
    If we would combine servers, you won't be able to drill/train with 150 soldiers of the same faction

  8. #18

    USA Captain

    SwingKid148's Avatar
    Join Date
    Dec 2016
    Location
    Syracuse, NY
    Posts
    500
    Thread bump to keep this on the dev's minds.

  9. #19
    Bl1zzt3r's Avatar
    Join Date
    Feb 2017
    Location
    Ontario, Canada
    Posts
    28
    Quote Originally Posted by SwingKid148 View Post
    Thread bump to keep this on the dev's minds.
    I agree, definitely should be a feature on drill camps or even on privately owned servers, in general, allow admins to decide.
    Jordan N. Johnson
    Captain
    5th United States Cavalry

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •