Come on now Trusty, you know I test Harper's Ferry by merit of our last conversation
. All I said was the maps get a bum rap because of the first three missteps, not that I don't play them; you'll note I said the last three maps have been far better. As for your "consumer mentality" comment, I don't see the distinction. Ultimately it's the consumers you need to satisfy; we testers are just consumers with a bit more stake in the project.
Now, back on topic: Harper's Ferry
will be better once the inclusion of player run artillery hits the deck, even if that means a player runs up to a stationary device, presses their "Use" key, and the gun fires on a predetermined point.