USA Captain
Can't wait for that feature. Especially important to find out who:
- is giving orders. I had a battle when some random guy shouted orders and half of our unit got slaughtered in a pointless charge while the rest remained with their real CO.
- is repeating orders. The CO gives an order and the NCOs in the line repeat that order so everyone gets it. Usually only 2 or 3 NCOs are with any bigger line, but 10 guys repeat that order. It works and adds immersion 'tough, so I don't consider this as an issue.
I also love to see a feature where you can tune down VOIP depending on who says it. For instance, I'd love to give an NCO/CO +10db or reduce enlisted chatter by -10db. This also helps a lot to hear orders given by a CO or NCO. Hopefully the class is play'd by someone who knows the trade.
Ingame Nick: [KRT.2ndAuriga]Cpt.Data
I'm not part of any Company: KRT is a clan playing Star Citizen and 2ndAuriga means I'm member of the 2nd wing of the Auriga Squadron.
USA Captain
Ingame Nick: [KRT.2ndAuriga]Cpt.Data
I'm not part of any Company: KRT is a clan playing Star Citizen and 2ndAuriga means I'm member of the 2nd wing of the Auriga Squadron.
Not sure if this has been brought up yet, but there will always be a market for regiments to play on public servers and do interesting things to ensure that a fresh flow of recruits is kept up, otherwise eventually those shut off regiments will simply die off over time.
My Great Great Grandfather, Isaac MacDonal Cooley, served as a Pathfinder Cavalry Scout
in the 1st Arkansas Cavalry Regiment (Dobbin's) Company K
My Avatar flies his Unit Guidon to Honor his Service.My Credo is a simple one ... Unit before Self with Honor above ALL else.
I am also sure you won't be the only ones doing it either
But to keep on topic, i do not believe there is any reason why public players should be worried about regiments "abandoning" public servers"
I think there will be a healthy mix between organised events and regiments on public servers on this game when it gets closer to full release due to the target audience of the game being enthusiasts or people who want something more serious. As there are in similar games I am sure there will be at least one community who will pick up the "public event" style where a privately owned server is open to public players and regiments alike.
This is largely due to the fact these companies are pre-established groups with people waiting for the game to be later in development before playing, most likely for gameplay and financial reasons. I mean $70 is a lot to ask for from members if you are a large group asking them to move over already, not to mention it would be expecting too much too early from the game considering it is still in a testing stage. At this current moment I really don't see a problem with "paper companies".
Last edited by Stalin; 06-11-2018 at 08:34 PM.