Fences
These are a major, major issue. They provide exhasorbating amounts of protection to defenders. Two formations, one behind a fence, one not should not equate to a massacre. It literally always does in WoR ruining the potential for stand-up fights and forces meelee or flank rushes to get anything done. This is absurd and it dominates the tactical situation on the battlefield in WoR currently. My understanding is this is the way the bullets are tracked and if they have any arc to their trajectory they'll hit a fence before hitting the player. I've found myself being wounded up to five times while behind a fence. Most of the bullets going towards a fence should be potentially lethal. Not even 50% should be blocked at best. Worm fences should give little protection as they are. They were probably no sturdier than the fences you see remade on battlefields today - they aren't even going to stop a minie bullet hit square on.
There should also be various qualities to fences, perhaps entirely different models. The fence on the Hagerstown road should not be the same as the fence on Roulette lane. Certain major roads had fences sturdy enough to herd cattle by. The Hagerstown Road (the one in the famous picture of Confederate dead and also a toll road) was surely far more sturdy than a simple border fence on someone's property. It's known they varied by region as well for Confederates were surprised by the depth Pennsylvania fences were buried compared to Virginia ones because of the snow freezes. It shouldn't be a one-size fits all model is my point.
Address this, please, it's game-breaking how it's more advantage to hug a fence and take flanking fire than not use the fence at all and be at a significant disadvantage in the open. It's absolutely crazy right now that people just accept this as it is, it shows a lack of engagement on the part of the player-base.
Player movement
I get that it's supposed to be quirky to limit individualism but I don't believe it's the best way to do that. Players should be able to duck walk, prone, and pause their reload to move (at least at quick-time). Being able to do this and create a more team-oriented game would be great. If it's felt that something 'shouldn't' happen because it 'didn't' happen then more careful study of history needs to be examined as to why it didn't instead of just this solution of 'make it impossible.' When you get down to the minutiae of the ACW infantry engagemetn I find that the cookie-cutter approach just doesn't do it justice. They did duck, crawl, and kneel. I just shake my head when I have to stand up to rotate my body one way or another.
Weapon posture
Something about sprinting (charging) with my musket across my chest and then returning to order arms under fire gives me a headache. I feel like a broken toy soldier sometimes. Someone needs to find some reasons for the parade-field postures as have been a little already. Of course they should be in the game but a little more liberally applied mandatorily. The most basic thing is getting people to fight close together, that should be the focus-not getting them to represent ideal reenactment / non-combat condition antics.
Non-moveable objects
You bust into someone's farm house and go into the kitchen. A table is in your way. You can't get to the window. What do you do? You turn around and find another room - we all know Civil War soldiers didn't ruin someone's table set to fight a battle.
Low Graphic settings giving great advantage
Since I started playing on low-graphics (out of necessity) the advantages are quite apparent. Crops only start rendering maybe 10 meters away so you can see entire formations who should be hidden. The smoke hardly renders at all. I could have sworn it did the last time I tried low graphics but smoke is basically a non-factor with low graphics at present. That is a major game-breaker. I don't know how to rectify this for people who need low graphics but as a competitive player, this is truly game-breaking to take vegitation and smoke out of the factor. The smoke is part of what sold me the game and made me believe it was serious.