Trusty and Fancy, how difficult would it be to introduce a team deathmatch mode into the game? We take the capture points out of the game, use some of the more open maps without clear defensive points(such as west woods, the cornfield, etc,) and just allow lines to batter at each other and whittle away the other teams tickets?
I'd really like to see some "accessible" maps for unorganized weekday play. The current structure is stale and bleeding alpha testers as defined defend strategies begin to become meta(maps such as bridge crossing and Burnside,) and I feel like this may be an easy, simple way to spice things up. It also opens up the possibility of more "layers" for each map in skirmish mode.
Or, if that's too simplistic, we could do a Domination type mode where we add two more points to a single map(Burnside works for this,) and test a multiple capture point map? With Burnside it could be the current Confederate point, the bridge, and the Union side of the bridge, just right of the bridge by the fence. It's not historically accurate, but with this mode we have two strongly defendable points and one very, very sketchy bridge point.