@Trusty
On some maps 'the cap point' is a death trap, this for multiple reasons -> it's in the open or is in a bad spot, the enemy knows exactly where you are (unless you have scouts you don't know where they are).
I'm not a fan of further encouraging the so called 'ticket game' where on some maps it comes down to as attacking force have a superior position to dwindle down defending morale …. and by charging cap flushing them out into an unfavorable position.
PS : Last stand & final push is a great addition to the game
But the issue is here when the timer is almost depleted, the defenders on last stand can just hide and wait it out (so 1 person could win a game if there is no time to cap) -< when on last stand maybe lower the cap time ?
@O'rourke
On last stand you technically can't spawn anymore, for those who spawned just before on spawn point Â…. that's unfortunate and again proves the value of a flag bearer. -< have to give it some thoughts.
@Warboy
Agreed that some maps are prone to 'spawn camping' which is especially effective in draining morale (getting some out of line tickets) and sure while there are flags Â… traditional spawn is still used (flags can be out of line or it will take to much time).
Might be a good exercise to review the boundaries for both factions at one time.