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Thread: Rent a War of Rights server

  1. #21
    Hey great guys from campfire.

    I don't like to complain, I really enjoy what you guys are making here but I'm shocked.

    The prices of these servers are insane, sorry, but really outrageous..
    You have to allow us to self-host, and not be stuck with one monopoly company.

    a 150 slot server is setting us back 100 dollar to 120 dollar per month depending on region, and that is just not right.

    I can set things up myself, I can get a cloud box for a penny or even a full dedicated server box for half that price, which can host probably 3 or more 150 slot servers. Like this one in Germany:
    https://www.hetzner.com/dedicated-rootserver/ex61-nvme

    You cannot make me any argument that these prices from that company are real, the above example has a latest Intel 6 core, 64 GB ram and 1 gigabit unmetered uplink. NVME drive..
    I mean.. really.. for HALF of a single 150 slot server.

    I understand perhaps you want to have easy server updates and steam updates, but your going to kill your community like that.
    Clans are not rich enterprises, they have to live off donations or rich leaders that are willing to invest large amounts of money every month. and that is not easy happening.

    So please consider giving out the ability to self-host. Preferably both Linux and windows, but a windows only build is not a problem.

    Clans like to have a public server, a training server and perhaps a linebattle/event server, you can't do such things without self hosting.

    Next is the case of admin tools, there are none, haven't you guys considered it? I mean it has been in development for so long, and NOBODY talked about it?
    This stuff is essential if you release your game, Early access or not. if its on steam so its released. people enjoy public play, and with public play come problems...
    You should supply basic things to server owners.
    It should be top priority next to crashing bugs to be honest to have a working set of admin tools.

    Next a minor complaint a bit offtopic here is that you should consider regional prices, in my country (Poland) the game is costing 120 zloty, which is a giant ammount of money with our salary here, we earn like 1200 zloty per month, me as a student I earn 600. the game should cost like 30-40 zloty, not more.. my friends and clan mates cannot play the game because they simply cannot afford to buy it.

  2. #22
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    I don't think the price point is really all that outrageous at all to be honest, it's certainly in line with equivalent games that have been recently released. Post Scriptum and Square are currently more expensive than War of Rights. The busiest server available for IL2: Cliffs of Dover require donations of $250 just to keep their main server running. Of course clans have to self-fund their servers, whether that be through public donation or internally. Not all clans require servers, not all clan servers need to be sized to the maximum available and not all full-sized servers need to be self-funded. It's entirely down to the group members to figure out how they can pool their resources to best fit their needs.

    That said, alternative hosting companies would be ideal. It would also be nice if one could self-host on a local machine for small drills, although I am not sure on the system requirements that would require. Administration tools will arrive very soon, it has been mentioned numerous times both here and on the Steam forums.

    The pricing of the game right now in certain regions has likely been suggested by Steam. I believe they tend to set regional costs based on the developer's pricing in their preferred currency (/$). Forty złoty is around 8, whew that's cheap.

  3. #23
    Yes, for you Brits 40 złoty or 8 pounds sound very cheap, but were not earning so much, the average salary in my city for any job is around 1200 złoty per month for a full time employment, why do you think 2 million Polish people moved to Great Britain?

    And your argument that the prices are fine and comparable to other games is simply not true,
    sure a slot price is same for another game, but you don't buy a server of 150 slots for those games, those are games have like 64 slots per server.
    Most likely the server load will just be the same for other games at 64 slots and this one at 150.. because it will take full on a single core on the server box, so its not like WOR requires more server load than a 64 slot server from another game.
    A monopoly is NEVER good. and we can see why. 100 dollar for a server is insane.

    Your IL2 argument also doesn't work. I don't know what they are running and how and why, but you can self host that game on a dedicated box, so the prices could be much lower.
    Last edited by CharlesHoster; 12-06-2018 at 04:24 PM.

  4. #24
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    Quote Originally Posted by CharlesHoster View Post
    And your argument that the prices are fine is simply not true, sure a slot price is same for another game, but you don't buy a sever of 150 slots for those games, those are like 64 slots per server. and most likely the server load will just be scaled full on a single core on the server box, so its not like WOR requires more server load than a 64 slot server from another game.
    A monopoly is NEVER good. and we can see why. 100 dollar for a server is insane.
    Do you need 150 slots?

  5. #25
    That's like asking do you need 200 slot servers in Napoleonic Wars, of course you need that for events.

    By the way, your examples of Squad and Post Scriptum makes no sense, you can self host those two games, and there are concurrence providers that ask less money.
    Last edited by CharlesHoster; 12-06-2018 at 04:23 PM.

  6. #26
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    Quote Originally Posted by CharlesHoster View Post
    That's like asking do you need 200 slot servers in Napoleonic Wars, of course you need that for events.

    By the way, your examples of Squad and Post Scriptum makes no sense, you can self host those two games, and there are concurrence providers that ask less money.
    If you're self-hosting, what's the issue with slot cost?
    For the record, I am in agreement that we do need self-hosting at some point and a more complete arsenal of administration tools. These things are coming though, just not right now.

  7. #27
    There would be no problem with slot costs if WoR was able to be self hosted, and it would also help if there was not a single monopoly company hosting all servers. for outragious prices.

    So if you are agreeing we need self-hosting, why do you try to defend these outrageous prices??

    Why not now, I assume your not a developer, but we the community deserve to know when we can expect to host our own servers.

  8. #28
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    Quote Originally Posted by CharlesHoster View Post
    There would be no problem with slot costs if WoR was able to be self hosted, and it would also help if there was not a single monopoly company hosting all servers. for outragious prices.

    So if you are agreeing we need self-hosting, why do you try to defend these outrageous prices??

    Why not now, I assume your not a developer, but we the community deserve to know when we can expect to host our own servers.
    Because it's not particularly outrageous?
    The development team is small, they don't have the luxury of a major publisher behind them and priorities have to be made. I know that Fancy Sweetroll is working on some rudimentary administration controls currently and that they should be available within the week or thereabouts. As far as I am aware, the loading issues some folk suffer from is currently the top priority.

  9. #29
    Please link me any game where a standard sized server costs 120 dollar per month. It is insane. sorry, if you can get a dedicated server box as i example above for half the price. it is not right.

    Nice that you guys prioritize on the development of those things it is great to hear. but that does not answer the question when do we have the ability to host self hosted community servers?

  10. #30
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    Quote Originally Posted by CharlesHoster View Post
    Nice that you guys prioritize on the development of those things it is great to hear. but that does not answer the question when do we have the ability to host self hosted community servers?
    I cannot answer that for you Charles, sorry.

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